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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Super NPC assassin mission suggestion

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Super NPC assassin mission suggestion
Offline tansytansey
06-23-2009, 06:36 AM,
#11
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Posts: 4,099
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' Wrote:Well, although i like this idea, i fear the codies beeing spammed after some time after they got implemented.

And although that, still likes.

That's unlikely. Faction guns are better than codenames now - for the most part anyway. They're obsolete technology.

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Offline NerdRage
06-23-2009, 07:34 AM,
#12
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To make missions more profitable, maybe make 'Minor codes' perhaps a slightly better shield or a slightly better scanner or firestalker launcher that can take more damage before falling off, or , say, a small chance for an armour upgrade (though that's stupid as the upgrade's on the ship and it's blown up, but then why does the Jamaica wreck have one?) though no faction weapons, as Mounting a 'Modified Buckshot' on a sabre would be OORP

low-class NPC's drop shield generators, thrusters,scanners and lots of assorted cargo, but high-class ones inly drop Pilots and a rare weapon or cargo.

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Offline Tovig
06-30-2009, 10:26 AM,
#13
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Posts: 874
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Joined: Mar 2009

' Wrote:Personally i want the mission system to be completely re-done.

I really hate it when I want to fight capital ship NPCS and all i get is fighters from a 900k mission.

We should be told what sort of ships to expect.

I mean surely mission control has some idea of what ships to expect before sendind an LF against 5 destroyers.

And that 'too many players accessing mission board is really annoying'

EDIT: Fletcher just get Order guard rep and go and buy Nomad Cannons, they are only like 220,000 each

/signed
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Offline Fletcher
06-30-2009, 02:24 PM,
#14
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Posts: 5,473
Threads: 952
Joined: Apr 2008

' Wrote:/signed
You do realise that in my RP, I cannot use Nomad weapons right? There was a huge debate on everyone using them last version. So now I use faction weapons.

Are there any fresh opinions on this suggestion?:unsure:

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Offline Pinko
06-30-2009, 02:42 PM,
#15
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Posts: 3,189
Threads: 388
Joined: Jun 2009

' Wrote:You do realise that in my RP, I cannot use Nomad weapons right? There was a huge debate on everyone using them last version. So now I use faction weapons.

Are there any fresh opinions on this suggestion?:unsure:

I just feel like they'd be nearly impossible to do in anything but a GB. :/

I want to get off Mr. Igiss' wild ride.
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Offline El Nino
06-30-2009, 04:33 PM,
#16
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Posts: 1,248
Threads: 25
Joined: Dec 2007

' Wrote:That's unlikely. Faction guns are better than codenames now - for the most part anyway. They're obsolete technology.

Hell no! Codes are still best weapons when you want to put your power to good use... However faction guns are often better at delivering accurate deadly fire...

Back on topic, yes this would be great... if someone would figure out how to do it... do it... we can inlude them in any future updates...

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