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  Discovery Gaming Community The Community Freelancer Forum
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The next Questions..

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The next Questions..
Offline Pyrokar
07-04-2009, 11:24 AM, (This post was last modified: 07-04-2009, 12:31 PM by Pyrokar.)
#1
Member
Posts: 5
Threads: 2
Joined: Jul 2009

Ok..
Next Problem.

I written more than one Mail to Igiss with a Question. He didn't answered me, so i tell my Question here again.

I would like to extend the View Distances of all Objexts in Space. Bases, Planets, Debris, Tradelanes, Gates.. and all that Stuff.

I can extend the LODrange of nearly all Things. But i have some Trouble with the Tradelane. I wish to see the Tradelande Rings over the whole System. But whatever i change on the LODrange, the Lanering will only spawn, when i be very near to him. 9K Distance.. I don't know, ho i have to handle this. I copied the LODranges from the Discovery Mod, i tested own ones.. Nothing will change. Trade lane Rings will not be displayed on the complete Sector over a wide Distance. Can someone help me pls? I will get crazy, when i cant handle that soon.

Next Question..
I will have some new Textures for the Vanillaships, but i dont have a Programm for it.
I heared, that i can use Milkshape for the .mat Libraries, but in the Demoversion, i cant open the Files.
What can i do, to make new Textures?

And.. gives a FL Mod pack for G-Max? I will build some own Ships for my Mod. Google.de will not give me some Targets for my seach. Again i will be very very thankful for Help!

-------------------

Next Question will follow, when i found a reason to ask :D

-Pyro


EDIT:
Why can i not edit the infocards.dll? I changed different Things on the Ships. But wzhen i edit the infocards.dll and save it, the DLL wir perform a fallback. The written Things will not be saved even longer. I don't know why.. I can't find a Problem with the DLL. All other DLL's are still work and changeable. Only that one not. Do someone knows why?
  Reply  
Offline Jinx
07-04-2009, 11:52 AM,
#2
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

i think some distance lod ranges are hardcoded - tradelanes might be some of those....

about the textures - milkshape can do .tga ( targa ) and .dds ( direct x thingy ) - but tga skins will show upside down ingame - so its not advisable to use them if you can convert to dds.

version 1.7.0 has no problems to recognize them - but i m not sure if you need a plugin for it.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Discovery UK
07-13-2009, 01:08 AM, (This post was last modified: 07-13-2009, 01:08 AM by Discovery UK.)
#3
Member
Posts: 193
Threads: 6
Joined: May 2009

I'm using 1.8.4 and it works just fine for TGA's. Also, I think that there is a hex for the max viewing distance in the EXE file, so you might want to check out the list of hex edits by Lancer Solurus at Digital Brilliance.

' Wrote:Warnings will be issued. Accounts will be banned. In game characters will be deleted. I will drive to your house and punch you in the mouth.
' Wrote:I approve of this post.
  Reply  
Offline Pyrokar
07-18-2009, 11:31 PM, (This post was last modified: 07-19-2009, 01:59 AM by Pyrokar.)
#4
Member
Posts: 5
Threads: 2
Joined: Jul 2009

Now i token the effect from the discoverymod. Now the game will crash, when i go ingame. I can load the Singleplayer, i can view the Planetscape, but the game will crash when i undock the Planet -_- I cant find a Problem..

I need help!:(

EDIT: Starupcrash fixed.. The BS Encounter was corrupt.

My Problem still is, that Tradelane rings are not be visible on a wide Distance. I copiet files from other Mods, but nothing will help so really. I didn't know anymore what i can do, do reach my Target.

PS: @ Discovery UK

Digital Brillance? Do you have a URL;)? I can't find something by google.
  Reply  
Offline Pyrokar
07-22-2009, 01:43 AM,
#5
Member
Posts: 5
Threads: 2
Joined: Jul 2009

*push* :unsure:
  Reply  


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