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  Discovery Gaming Community The Community Freelancer Forum
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Freelancer Mod Studio (help requested)

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Freelancer Mod Studio (help requested)
Offline stfx
09-04-2009, 09:17 AM, (This post was last modified: 09-10-2009, 04:43 PM by stfx.)
#1
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Posts: 3
Threads: 1
Joined: Sep 2009

Hello dear freelancer modding community,
I proudly present Freelancer Mod Studio.

Download the latest version here
View the changelog

So what can it do?
It is intended to (at the very end) an all-in-one modding solution for Freelancer. Freelancer Mod Studio is written in C# and will be open source, therefor can be continued by anyone.

Help?
I need every help I can get from you but especially from programmers otherwise I wont have enought time and the program will never be finished.

Read more at the official thread...


[Image: prototype_2.jpg]
[Image: prototype_3.jpg]
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Offline RmJ
09-09-2009, 05:11 PM, (This post was last modified: 09-09-2009, 05:15 PM by RmJ.)
#2
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

Very interesting I must give it a try,

I'll let ya know if i run into any problems.




edit: WOOOOOOOO i can build my mod from the ground up XD blahahahahhaha this could give me grey hair...i like XD

[Image: CrlBx.gif]
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Offline stfx
09-09-2009, 05:49 PM,
#3
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Posts: 3
Threads: 1
Joined: Sep 2009

' Wrote:Very interesting I must give it a try,

I'll let ya know if i run into any problems.
edit: WOOOOOOOO i can build my mod from the ground up XD blahahahahhaha this could give me grey hair...i like XD

Great that finally people start to use it. Thank you.

BTW: Version 0.8.1 was uploaded yesterday.
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Offline RmJ
09-09-2009, 06:03 PM,
#4
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Posts: 2,092
Threads: 161
Joined: Mar 2008

Indeed,


unless people are going to make a mod they generally wouldn't use it. And Sense I am making my Gundam mod, i am looking for all the tools i can get. And this is clearly one I can use.


Besides this part of the forums is really slow....

I'm going to hike up the input through out here so more people look and say hey what this *clicks Version 0.8.1*

All in all,

Trying to mod freelancer the old way is a headache, this i can see to be the staple of new mod production I give you a big kudos for your work!

I too will probably start the raw journey of compiling the data together when I move into my new house. That way I won't be interrupted.

[Image: CrlBx.gif]
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Offline Fenikss74
09-09-2009, 07:06 PM,
#5
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Posts: 235
Threads: 28
Joined: Jan 2009

Awesome! I will try it!

Ralph, aka Fenikss
Kruger Information - Faction Status - Kruger Bar on Essen Station - Recruitment Office - Report Office - Request Page
[Image: km8.png]
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Offline Grimly
09-10-2009, 12:52 PM,
#6
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Posts: 1,059
Threads: 82
Joined: May 2008

Heh, I was working on a similar tool but in java.

For now it can mod few aspects of ships correctly, I factorized lot of things such as models camera and such for you can mod a really easier way.

For what I've seen of it, it's an advanced version of IniEditor (I've found that somewhere in a lost FL dev forum)

I'm not used to code with C# (I hate it in fact, it's close but sightly different to java). I could leave you some of object conceptions I made if I manage to get them.

[Image: signature2b.png]
Taking what's yours since 816 A.S.
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Offline johnpeter
09-10-2009, 03:50 PM,
#7
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Posts: 1,476
Threads: 51
Joined: Aug 2008

Well, I'm more than a little upset about it's connection to Reactor Forge:
http://www.reactorforge.com/index.php/news...ncer-mod-studio
And Reactor Forge is the straw that broke the Lancer's Reactor's back.


Meh.

Come on! Be free!
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Offline stfx
09-10-2009, 04:42 PM,
#8
Member
Posts: 3
Threads: 1
Joined: Sep 2009

' Wrote:Well, I'm more than a little upset about it's connection to Reactor Forge:
http://www.reactorforge.com/index.php/news...ncer-mod-studio
And Reactor Forge is the straw that broke the Lancer's Reactor's back.
Meh.
Well mostly because I dont want to maintain the post on every forum whenever there is an update
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