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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Light Arms

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Poll: What is the future of Light Arms?
You do not have permission to vote in this poll.
Change nothing
23.19%
16 23.19%
Produced in 2 primary regions
66.67%
46 66.67%
Produced in Liberty only
10.14%
7 10.14%
Total 69 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3
Light Arms
Harcourt.Fenton.Mudd
01-28-2010, 12:38 AM,
#21
Unregistered
 

Well the main problem is the current way things are setup for any type of trade.

You have a main buypoint and a main sell point.

Most other places buy it for the base price or little over.

What's needed (and this would apply to running arms too) is a more realistic balance system.

For each regular comodity, set places were it's built.

Freeports with biodomes should all sell synthpaste, although depending on distance from places that would buy it or allready sell it adjust the prices.

For every ore type, houses should have a place capable of refining it. IE: it makes little to no sense how a lone station in New Tokyo handles all silver/platnum refining for all of humanity.

Food rations should be sold on worlds that farm at low price, and buyable practicly anywere (with the price depending on the need for food in that particular area. Bases out in the middle of nowhere for example would pay the most)

Ship parts / hull panels and what not, sellable at any shipyard, or junker base. Parts (engine components, hull pannels, etc etc) should also be for sale at bases of companies that produce them, or at least production centers.

Past that, whats needed is to start with each house on its own.

You take all the goods and decide based on either infocards or on judgement from reading the infocard, and assign production centers for everything. This means that most common goods are produced everywere. That's why they're common. It also provides nub level or quick cash type routes, be it a route in a single system, or routes all within a single house. Prices should be balanced based on distance from the sell points for that item within that house (and where applacable, distances from the sell points in neighboring systems/houses).

Past that, do the same thing for house to house prices. While both houses may produce something, another house may produce it far more cheapley and thus create a longer run. It also would mean that you wouldnt HAVE to go to a single place to sell in that house (or a handfull of bases in a single system) to get SOME resale profit if you had to land to avoid a pirate. This would also mean that routes would be FAR more randomized as it would be 'easier' to find a route to make cash on (and could justify cutting max profit on trade as well).

This would keep traders and pirates honest, as there would be no camping a single route KNOWING its the only one arround worth doing (the basics like chokepoints would remain, but it'd make predicting routes from the comms menu harder). It would also mean RP trade can be done better, as the trade routes are setup as per RP first and foremost.

Reply  
Offline Pinko
01-28-2010, 02:10 AM,
#22
Mr Onion
Posts: 3,189
Threads: 388
Joined: Jun 2009

There's a Vanilla rumor on Freeport 2 that states that the Xenos of Barrow use Rheinlander firearms.

I want to get off Mr. Igiss' wild ride.
Reply  
Offline farmerman
01-28-2010, 03:20 AM,
#23
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

I do hope Rheinland can keep producing them. I want to keep using those Daumann Devastators!

I'd like if the selling locations were something like Detroit/Buffalo (and that Xeno base) and the Ring/Kaiserslautern.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Reply  
Offline Elven
01-29-2010, 04:01 PM,
#24
Member
Posts: 1,683
Threads: 51
Joined: Aug 2009

I guess... In every House. Because it's logical, ground forces need light arms to defend planets (Leeds, Marne)
Pirates need those to rob.
Police needs those to defend itself planetside.
So.. Please, to all.
Reply  
Offline Stoat
01-29-2010, 04:11 PM,
#25
Member
Posts: 2,133
Threads: 90
Joined: Aug 2007

Seems to me that Light Arms should be readily available throughout the central houses, but hard to get hold of if you are outside the law. Make them in just a couple of locations, with low to moderate profits on lawful bases, but higher profits on unlawful ones, to reflect the difficulty there should be in getting hold of them.

[Image: Sig3.png]
My Stories
Reply  
Offline Kerinja
01-29-2010, 04:35 PM,
#26
Member
Posts: 31
Threads: 3
Joined: Dec 2009

Produced in 2 primary regions
- i think it would create some great opportunities for smuggling / blockade running if only one party of each war would produce them

Yes, lawful and unlawful
- unlawful bases could act as "man in the middle"

My Characters...
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