• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 329 330 331 332 333 … 546 Next »
Moving Character ID

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Moving Character ID
Offline Sebastian Wolfe
02-15-2010, 10:01 AM,
#1
Member
Posts: 227
Threads: 35
Joined: Jul 2009

This ID is for people who wish to start off as a new faction, but can't just go /restart.

These IDs are only sold at places where you can /restart to.

A player using this ID:

* Cannot accept bounty contracts
* Cannot be attacked by players
* Cannot attack players
* Cannot fly any ship other than the ship they have following the /restart
* Cannot carry any cargo except those given to new players
* Cannot carry the ID for longer than 24 hours

Allowed ships: Starter Faction Ships

Arms and Legs Guy Wrote:Don't tell them the truth : That in reality you are a potbellied german VW factory worker named Horst.
[Image: wam.png]
  Reply  
Offline Birdtalon
02-15-2010, 10:03 AM,
#2
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

Why can't they use the recruit ID?

[Image: MiPYb7j.png]
  Reply  
Offline aerelm
02-15-2010, 10:07 AM, (This post was last modified: 02-15-2010, 10:09 AM by aerelm.)
#3
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

Quote:Pilot carrying this ID is a new Recruit for a faction, who :
  • Can dock with a base to perform missions to earn the base owner's faction affiliation
  • Cannot be attacked by anyone if the Recruit is under level 30, unless the Recruit attacks first or is flashing a faction tag/affiliation
  • Can be attacked or pirated if over level 30
  • Can be attacked regardless of level if flashing an NPC faction tag/affiliation. Roleplay PvP rules apply.
  • Cannot attack anyone except in self-defense
  • Cannot trade, smuggle or escort traders or smugglers
  • Cannot fulfill bounty contracts
  • Cannot demand credits or cargo from anyone
This ID may be used on ships over level 40, but exists only for the purpose of allowing players to set up their ship quickly and efficiently. Abuse of this ID will earn severe Administrative sanctions, possibly including character deletion.

Allowed ships: Fighters, Freighters

And this ID is sold in nearly every single base in Sirius, And is exactly used for the same reason you suggested that 'Starter ID'
So I dont see any need for a new ID ... Is there any difference between a Recruit ID and the one you suggested ?
Reply  
Harcourt.Fenton.Mudd
02-15-2010, 10:10 AM,
#4
Unregistered
 

Yup, recruit ID covers any /restart ship
Reply  
Offline Sebastian Wolfe
02-16-2010, 02:27 AM,
#5
Member
Posts: 227
Threads: 35
Joined: Jul 2009

Ah, so THAT'S what the Recruit ID is for! Nevermind then.

Arms and Legs Guy Wrote:Don't tell them the truth : That in reality you are a potbellied german VW factory worker named Horst.
[Image: wam.png]
  Reply  
Offline Varok
02-16-2010, 10:48 PM,
#6
Member
Posts: 827
Threads: 36
Joined: Dec 2009

:lol:
Reply  
Harcourt.Fenton.Mudd
02-16-2010, 11:04 PM,
#7
Unregistered
 

' Wrote:Ah, so THAT'S what the Recruit ID is for! Nevermind then.


Pretty much yeah.
Reply  
Offline Xoria
02-18-2010, 01:15 AM,
#8
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

Quote:And on the sixth day, Xoria tired of destroying the ability to trade profitably within corporate roleplay, and he thus created the Recruit ID, so that all noobs could have their faction opportunities utterly destroyed like their trade opportunities. And it came to pass in the fullness of time that Xoria saw that it was good, said that it was good, and it was good.
And on the seventh day, Xoria rested from all of his labors, and traders breathed easily but apprehensively, as they anticipated the nerfs of the coming first day of the week. Book of Nerf 6:66

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
Reply  


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode