• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 327 328 329 330 331 … 546 Next »
Mining idea - mining mine

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Mining idea - mining mine
Offline Forsaken
02-27-2010, 07:32 PM,
#21
Member
Posts: 50
Threads: 3
Joined: Dec 2006

' Wrote:It's not possible at the moment.

If we changed to NPC mining, i.e. NPCs with rock models then it could be done. This has some downsides, like asteroids docking with tradelanes and such.

You can fix the docking issue. On my mod we had to overcome a number of hurdles before everything was good to go... you can circumvent all of the downsides to NPC mining .


' Wrote:Why not make all rocks mineable? In Flak, every rock is a moving one, we can take it a step further: moving and destructible.

Major graphics lag for players.
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode