Yes, they exsist, but they don't work in turret view, and are slower than the movement via mouse.
By the way again, i don't se the point why cap sips should be made slower....
Have you ever tryed it the proposed way?
You can't postulate that without having tried it out.
Mmoreover, i suggested ALREADY balancing this feature via adjusting the angle of the chase view dependent on the ship class.
Maybe nothing is changed at the steering of the ships smaller than cruisers.
Maybe this just applies to transports and big caps...
Please read my posts completely.
Safe flights to all of you.
P.s.:
*joining the summon Cannon ritual.
/summon Cannon
' Wrote:Yes, they exsist, but they don't work in turret view, and are slower than the movement via mouse.
By the way again, i don't se the point why cap sips should be made slower....
Have you ever tryed it the proposed way?
You can't postulate that without having tried it out.
Mmoreover, i suggested ALREADY balancing this feature via adjusting the angle of the chase view dependent on the ship class.
Maybe nothing is changed at the steering of the ships smaller than cruisers.
Maybe this just applies to transports and big caps...
Please read my posts completely.
What is so hard to understand about what I am saying? Yes we tried, no it didn't work, it was bugged. Severely. The camera would run away all the time and screw up the steering. It can only not be bugged if the ships are slow, and that needs a complete rebalance. Read my posts properly.
I'll say what Blodo is saying and use slightly different wording, maybe that will sink in.
The caps don't need to be slowed down to balance stuff, they need to be slowed down for the mechanism to work at all.
The need to re-balance stuff is just a result of that necessary change.