• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 764 765 766 767 768 … 778 Next »
Swarm Missile Pod - 4.78 patched

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Swarm Missile Pod - 4.78 patched
Offline daedalus
12-04-2005, 01:32 AM, (This post was last modified: 12-04-2005, 01:36 AM by daedalus.)
#21
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Virus,Dec 4 2005, 12:46 AM Wrote:If it made the Marsflyer look pathetic, then why do you care?
[snapback]7013[/snapback]
We're talking about mod balance, Virus. Read up on why we were discussing the swarm. Everything is relative. And you not wanting the ship doesn't mean everything is fine.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
  Reply  
Offline daedalus
12-04-2005, 01:49 AM,
#22
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Igiss,Dec 4 2005, 01:08 AM Wrote:The marsflyer thing made me real desperate. I hoped that someone did get that one during tests. Well, silly me. Time to release third patch. Or is it 4th patch? I've lost count.

Why remove mines, or cms? Just make weapons of that thing more balanced, that's how I see the solution. And at the same time reduce damage of a Swarm. How do you think?

The mod was not uploaded to TLR yet so we have some time now.
[snapback]7017[/snapback]
Well I tested it and I did say it was powerful and not expensive enough, but sorry, that proved to be an understatement. As an easy fix, you could halve the damage of its guns (reduce everything by 50%). I suggested removing the CM to give it a weakness. It should still cost over 20M.

I'm not happy with the swarm. I think it should either use energy or ammo. Fighters shouldn't get anything for free (Nomad guns an exception). Reducing the damage... well that would help but it would make it less interesting.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
  Reply  
Offline Igiss
12-04-2005, 01:55 AM,
#23
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

Ok about Swarm... how much energy should it consume? In comparison to, say, normal codename guns?

Quote:It should still cost over 20M.
Easily, but is it really so much more powerful than a gunboat? With guns having normal range and normal damage, it will be an exclusive fighter, nothing more, and 20 million seems a bit too much even for this ship. Again, I can increase price (by increasing cost of equipment, the hull already costs the max 10 million), but I'm not sure if it's right decision.
Reply  
Offline daedalus
12-04-2005, 02:12 AM, (This post was last modified: 12-04-2005, 02:34 AM by daedalus.)
#24
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Igiss,Dec 4 2005, 01:55 AM Wrote:Ok about Swarm... how much energy should it consume? In comparison to, say, normal codename guns?

Easily, but is it really so much more powerful than a gunboat? With guns having normal range and normal damage, it will be an exclusive fighter, nothing more, and 20 million seems a bit too much even for this ship. Again, I can increase price (by increasing cost of equipment, the hull already costs the max 10 million), but I'm not sure if it's right decision.
[snapback]7023[/snapback]
Take the most efficient codename which currently does, per second, 2890 hull and 1444 shield for 440 energy (for one mount). Swarm currently does 65160 hull and 3233 shield per second with a slight delay (assuming everything hits the target). Going by the hull alone, swarm is roughly 22.5 times more powerful than the codename, so it would have to use 9900 energy per second. That's 297 per missile I reckon at 33.33 refire (hope the maths is right, I'm tired). It would have to stop firing when the energy runs out to make this worthwhile. But being on a torp mount it could afford to be a bit more powerful than a gun (like novas) so this energy usage could be reduced.
(But it's not an energy weapon, it would make more sense to use ammo).

As for the Marsflyer, yes even with half damage it would be a match for a gunboat with armour upgrades and a bs shield (with a good pilot). If the 'flyer kept moving, I think most player gunboats would struggle to even hit it. I actually wanted to keep the range as that's what makes it special, maybe reduce to 1000m? But even with normal range it would be a match. 20M would be about right - bear in mind it can cost over 10M to fully equip a class 10 VHF which doesn't come with all the equipment that the Marsflyer has.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
  Reply  
Offline Kane
12-04-2005, 04:02 AM,
#25
Member
Posts: 1,232
Threads: 67
Joined: Aug 2005

I think the Marsflyer is fine just the way it is.

This is the real true story of rock and roll; it was not about anything more then, how to live your life, as a gangster, in sartorial splendor, and turning the world into a place where normality would never return again...- Malcolm McLaren
[Image: sigiv3.png]
  Reply  
Offline Virus
12-04-2005, 05:37 AM,
#26
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

I also think the Marsflyer is fine. No changes are needed, I could take one with well aimed missiles and/or torp.

And my point about not buying one myself, I'm proving that not everyone will fly one.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
Reply  
Offline Igiss
12-04-2005, 01:56 PM,
#27
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

Quote:Swarm currently does 65160 hull and 3233 shield per second with a slight delay
Um? Read once more what you posted. It's about 6100 really, not 65000.

To compare, the most powerful original game homing missile - Firestalker - deals arond 2500 damage with 1 shot. It costs 260000. Is the Swarm so much more powerful and special? No, I don't think so.
Reply  
Offline daedalus
12-04-2005, 03:37 PM, (This post was last modified: 12-04-2005, 03:44 PM by daedalus.)
#28
Member
Posts: 273
Threads: 18
Joined: Jul 2005

Igiss,Dec 4 2005, 01:56 PM Wrote:Um? Read once more what you posted. It's about 6100 really, not 65000.

To compare, the most powerful original game homing missile - Firestalker - deals arond 2500 damage with 1 shot. It costs 260000. Is the Swarm so much more powerful and special? No, I don't think so.
[snapback]7042[/snapback]
You are right, I did say I was tired, not sure where 65000 came from. I had a decimal point in the wrong place. It is 2.25 times more powerful than the codename so energy would be 29.7 per missile. There's even less difference when compared to cannonball which was the original most powerful at 4890 hull (doesn't track as well as the firestalker though). So swarm has OK damage but it is still free, unlimited and nearly impossible to avoid. If left as it is I'll certainly be putting 2 on my Huegenot when I get it. :D
I guess though that the main issue was being able to mount it anywhere which you have solved. :)

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
  Reply  
Offline Igiss
12-04-2005, 05:53 PM,
#29
Discovery Creator
Posts: 3,174
Threads: 578
Joined: Sep 2025

I'm testing a new patch right now (mostly on my own, there's nothing complicated). Changes:

Fixed shipdealer on Huegenot bases;
Marsflyer weapons have shorter range and are less powerful;
Marsflyer costs more;
Swarm is slightly less powerful and consumes some energy;
Fixed bugs with Marsflyer and Rheinland Bomber power supplies.
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode