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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Mox usage...

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Mox usage...
Offline oZoneRanger
01-21-2011, 07:36 AM,
#1
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Posts: 956
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Joined: Jan 2010

Say a Large transport like a Stork, would it run on Mox? or H-fuel? How about a Heron or BWT?
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Offline Cameron
01-21-2011, 07:42 AM,
#2
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Posts: 378
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Joined: Jul 2009

I'd say H-fule, but there's nothing stopping them from using Mox or deuterium reactors either. From what I understand Mox is generally reserved for capital ships and large space stations
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Offline Jansen
01-21-2011, 09:13 AM,
#3
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Posts: 4,110
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Joined: Jan 2009

Its your ship, so you can put every engine you want in it, means you will need the responsible fuel for the engine you pick. So yes, why not a Mox using one?

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Offline AeternusDoleo
01-21-2011, 11:37 AM,
#4
Ex-Developer
Posts: 5,744
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Joined: Nov 2009

H fuel is used in standard fusion reactors / fusion based engine assemblies.

Deuterium is basically the reactive component in H fuel, being the hydrogen isotope that will fuse and produce energy (to produce H fuel in large quantities, GMG requires Deut supplies. Deuterium is rare in Sirius). High powered or specialized engine assemblies could burn Deuterium directly, which would require smaller amounts of fuel to be stored - however, they would be -very- costly to operate in comparison to the H fuel types. Deuterium-based fusion reactors I imagine would be used more in high-power industrial facilities, or planet-based power generators, especially on planets where few other sources of power are available (such as smaller mining colonies, high power demand but often only a small infrastructure present)

MOX is primarily used in high power weapon systems, it's a fuel for fission-based reactors. Easier to control the reaction, unlike fusion reactors which always need to maintain a minimum output, but the fission based reactors produce waste, and will deliver lower power generation levels then fusion based ones.

As a result, MOX is mainly used by battleships, cruisers... maybe the larger gunboats and destroyers as well. Vessels that require an independant power system for weapons would require MOX, although some bases can also run on this fuel (Dounby is an example of this).

Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
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Offline oZoneRanger
01-21-2011, 12:09 PM,
#5
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Posts: 956
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Joined: Jan 2010

' Wrote:H fuel is used in standard fusion reactors / fusion based engine assemblies.

Deuterium is basically the reactive component in H fuel, being the hydrogen isotope that will fuse and produce energy (to produce H fuel in large quantities, GMG requires Deut supplies. Deuterium is rare in Sirius). High powered or specialized engine assemblies could burn Deuterium directly, which would require smaller amounts of fuel to be stored - however, they would be -very- costly to operate in comparison to the H fuel types. Deuterium-based fusion reactors I imagine would be used more in high-power industrial facilities, or planet-based power generators, especially on planets where few other sources of power are available (such as smaller mining colonies, high power demand but often only a small infrastructure present)

MOX is primarily used in high power weapon systems, it's a fuel for fission-based reactors. Easier to control the reaction, unlike fusion reactors which always need to maintain a minimum output, but the fission based reactors produce waste, and will deliver lower power generation levels then fusion based ones.

As a result, MOX is mainly used by battleships, cruisers... maybe the larger gunboats and destroyers as well. Vessels that require an independant power system for weapons would require MOX, although some bases can also run on this fuel (Dounby is an example of this).

Excellent post mate...thank you...I was wanting to use it as a timer so to speak...MOX has a decay rate. So I was gona try and play some of my ships with a personal like rule, that the ships have to have Mox on to engage cruise..run out of mox...then you are going home on Thrusters. Add a bit of fun for me personally.

But if in RP it would not make sense to have 100 units on there, apart from that it is banned in some places right, then meh.

H-Fuel with a decay rate and link it to the use of Cruise engines...is that even a possibility?


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Offline Govedo13
01-21-2011, 12:45 PM,
#6
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Posts: 4,663
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' Wrote:Excellent post mate...thank you...I was wanting to use it as a timer so to speak...MOX has a decay rate. So I was gona try and play some of my ships with a personal like rule, that the ships have to have Mox on to engage cruise..run out of mox...then you are going home on Thrusters. Add a bit of fun for me personally.

But if in RP it would not make sense to have 100 units on there, apart from that it is banned in some places right, then meh.

H-Fuel with a decay rate and link it to the use of Cruise engines...is that even a possibility?
It is possible , I saw it on the other mods, Cannon wanted to do it like year a go for all ships but the community said no.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Zeb Harley
01-21-2011, 04:17 PM,
#7
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' Wrote:It is possible , I saw it on the other mods, Cannon wanted to do it like year a go for all ships but the community said no.

That's really sad. I would appreciate it.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

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Offline oZoneRanger
01-21-2011, 11:44 PM,
#8
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Posts: 956
Threads: 82
Joined: Jan 2010

Pirates would need to leave the area every now and then to go refuel. Transporters would have fuel cost to consider while planning their routes. You could have people playing Gas Stations.

The other commodity Idea along the using mox as a timer, that came to mind. Was Spaceship crew. Instead of a decay like mox. It gets an increase. Means nothing really, just be nice to see Veteran Crew or Novice crew or something similar and be used as away to tell how long its been since a ship has been shot down.

Attach a performance boost on shields for example, Like an armor upgrade, but based solely on how well you can keep your crew alive.

I'm sure that probably out there as well.
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Offline ProwlerPC
01-22-2011, 06:24 AM,
#9
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Posts: 3,121
Threads: 104
Joined: Jun 2008

' Wrote:H fuel is used in standard fusion reactors / fusion based engine assemblies.

Deuterium is basically the reactive component in H fuel, being the hydrogen isotope that will fuse and produce energy (to produce H fuel in large quantities, GMG requires Deut supplies. Deuterium is rare in Sirius). High powered or specialized engine assemblies could burn Deuterium directly, which would require smaller amounts of fuel to be stored - however, they would be -very- costly to operate in comparison to the H fuel types. Deuterium-based fusion reactors I imagine would be used more in high-power industrial facilities, or planet-based power generators, especially on planets where few other sources of power are available (such as smaller mining colonies, high power demand but often only a small infrastructure present)

MOX is primarily used in high power weapon systems, it's a fuel for fission-based reactors. Easier to control the reaction, unlike fusion reactors which always need to maintain a minimum output, but the fission based reactors produce waste, and will deliver lower power generation levels then fusion based ones.

As a result, MOX is mainly used by battleships, cruisers... maybe the larger gunboats and destroyers as well. Vessels that require an independant power system for weapons would require MOX, although some bases can also run on this fuel (Dounby is an example of this).

Very well said. There is a surprising few who know these details of Sirius's energy supplies. Since game mechanics don't require the actual use of fuel these details are easily moved aside but I do believe that these very important details of Sirius energy supplies are very significant for the minds of the dedicated RPr.

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