' Wrote:now - gunboats became a lot less dangerous to battleships in 4.85 - so the percieved primary use of those weapons became secondary.
from a balance pov, it is quite sad that they became one of the more successful weapons against bombers - cause they are so very inefficient in terms of energy to damage - that it should make a battleship player cry just to think of using them against a bomber.
i must correct you, gunboats became less effective to the untrained pilot.
2 gunboats are still MORE then enough to down a BS, but unlike before, you now need more skill and alot more teamwork. You also need to know your ship inside out, if you dont know how well you can dodge or not, then you cannot go "anti BS" with current gunboats. Not without being at great risk of dieing before taking the BS down
' Wrote:why bother with preemptive questions now when 4.86 wont be coming ou.... wait what is 4.86?:rolleyes:
Vaporware.:cool:
In all seriousness, I do await 4.86 with somewhat baited breath, and for the most part I think most here do too.
Another thing most capital ship pilots/captains, and maybe developers, should be thinking similarly on is the following; the move in and of itself is positive, but the end result could be manipulated to have a net nerfing effect.
Either way, no confirmation on how it actually works until it gets put in. (So, wait and see.)
' Wrote:[Edit] And Razors were initially intended to be anti-(kiting)gunboat - but they didn't quite work out that way. Armor makes gunboats able to resist a few shots of these. By forcing people to use light pointdefense cannons you basically make these obsolete.
' Wrote:from a balance pov, it is quite sad that they became one of the more successful weapons against bombers - cause they are so very inefficient in terms of energy to damage - that it should make a battleship player cry just to think of using them against a bomber.
Exactly my point in the currnet weapon splitting set-up the Razors are kinda useless. So it will be nice if you give them some use. My opinion is that Razors should be sniper precision tool, very hard to use and very effective in the right hands, battleships like bombers do deserve to have instant kill weapon.I would say to give them better energy usage and much less dmg- 30.40k and a bit range( around 1800 m for example) so and the ability to mount them on specific light slots, so you wont be able to mount more then 2 of them, so they will be used again.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Razors are a bit problematic with new turrets yes.
' Wrote:Exactly my point in the currnet weapon splitting set-up the Razors are kinda useless. So it will be nice if you give them some use. My opinion is that Razors should be sniper precision tool, very hard to use and very effective in the right hands, battleships like bombers do deserve to have instant kill weapon.I would say to give them better energy usage and much less dmg- 30.40k and a bit range( around 1800 m for example) so and the ability to mount them on specific light slots, so you wont be able to mount more then 2 of them, so they will be used again.
I agree that they can be improved a bit, specially energy use.
But on the other hand they can't be made available for lights slots, to avoid mounting 3-4 of them. Somehow limiting them on light slots? ehh how? Could be possible with Flhook, but would need addition of some rather artificial systems telling you where you can mount them.
At the moment with both mortar and razor on heavy slots their stats are:
Mortar
280k damage
1.2 mil energy
600 speed, 4500 range
Battle Razor
140k damage
1 mil energy (4.85 had 2.5 mil energy)
1600 speed, 1600 range
Igiss says: Martin, you give them a finger, they bite off your arm.
Personally, I agree with turret splitting. Capships are multi purpose ships or anti-cap. Certainly not anti-snub only. You got fighters and gunboats to protect you from bombers.
trololo. I have yet to see that in action really working.
I am looking forward to this if I understand it correctly.
I was wondering however, could there be say one or two or even three turrets that can mount say light and primary class weapons?
This will allow for a little originality, the odd surprise and individualism.
The only thing that really worries me about this is that the heavy slots might be in stupid places. I assume the turret amounts and types will be the same. (10 Cruiser 2 Battleship) if this proves to be true I could probably get it to work ...
' Wrote:The only thing that really worries me about this is that the heavy slots might be in stupid places. I assume the turret amounts and types will be the same. (10 Cruiser 2 Battleship) if this proves to be true I could probably get it to work ...
All official factions were contacted about 1.5 year ago for their ideas about slot placement.
Igiss says: Martin, you give them a finger, they bite off your arm.