Alright, ramming is great. No, really. It's a shame it was turned down for snubs (yes it was annoying when you lost bots while chasing some shieldrunner together because pursuers were ramming each other, but it was still fun), and i would totally love it to be applied to ramming assteroids. Imagine the capship horror in rocky environments!
But here's a little problem. Some ships don't damage others/take damage according to their size and common sense.
I guess the damage is based on the mass of the ship, but where can i see the mass of different ships? Because, say, Zephyr (img bs) ramming an Imperator (sair gb) takes more damage from that than gb. That doesn't sound right.
So, tl;dr:
1) What is the ramming damage distribution based on?
2) Where can i see it and the formulas?
Why was automatic hull damage from ramming even turned on in the first place? It makes no sense for your ship to take damage from a collision if the shields are still up. I think it would make more sense if collision damage was increased against shields or unshielded hulls.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits
Actually it does make sense, the shields protect from the energy outputs of weapons not external elements e.i radiation sun heat, atmospheric friction.
But the capital ship rams are fun! I mean, it's the most fun part about caps! It would be even more fun if you could do the same damage you take...
But anyway. Do you mean that fixing ramming system means "caps can't damage each other while ramming"? You know, caps will still ram each other to hurt aiming.