Ok, how about this: [color=#660000]An "Ingenious" SRP Proposal
Players can apply for Special Operative ID for a 500mil (amount?) fee on forums. The application will consist of OOC questions like "How will your character benefit the community" and "What will people gain from interacting with your character." Additionally, the player can talk about the character's repsheet and why it is that way, similar to an official faction request. The player must provide an expiration date (yes/no?) . Sensible requests are approved and the player is given a Special Ops ID. Dumb requests are denied. In both cases, the cash is kept. In this way, it is not a creative writing competition.
Characters with Special Operative ID cannot buy ships (FLHook). Players with Special Operative ID have frozen reputation. For example, if you are hostile to corporations, and then acquire a Special Operative ID, you cannot become unhostile to corporations unless you sell your Special Operative ID on a base and buy a normal one. Unmounted, Special Operative ID takes up 100,000 cargo and thus cannot be unmounted, traded, or dropped, ever.
Admins can easily monitor the activities of any SRPs by simply checking in on all players with Special Operative IDs.
With great power comes great responsibility. SRP sanction = starflea.
If you want to propose a system, I suggest you go back a few pages to where Athenian and myself posted on what we would need from a potential SRP system.
' Wrote:If you want to propose a system, I suggest you go back a few pages to where Athenian and myself posted on what we would need from a potential SRP system.
I did.
If people are opposed to moving the tech system ingame (see my sig) then you can't move the SRP system off of forums. I meet most of your other criteria.
EDIT: If you are worried about PvP abuse, make that one of the questions in the application, and forbid mounting or unmounting any equipment with the Special Op ID. This way, admins can check over the loadout on a ship before giving it a Special Op ID. Players can set up a ship for an application by using a Recruit ID.
If people try to rules lawyer, it's real simple. "/r // Read the ID."
This gives faction leaders total control of their tech. This is very very easily abusable for pvp advantage. It also puts a group of players in charge of "judging" other people rp, more than they already do. Those are two things that are unacceptable to me in a new SRP system.
This gives faction leaders total control of their tech. This is very very easily abusable for pvp advantage. It also puts a group of players in charge of "judging" other people rp, more than they already do. Those are two things that are unacceptable to me in a new SRP system.
' Wrote:Then it's not much of a change from the old SRP system.
I think the downpayment that you don't get back is a nice cash sink, as a side effect. I also think that expiration dates, OOC deconstruction of characters, and FLHook'd inability to buy new ships with special-op ID is different.