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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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OC Smuggling Faction in the Works

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OC Smuggling Faction in the Works
Offline Barbarossa
01-03-2012, 01:56 AM,
#21
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Posts: 461
Threads: 32
Joined: Feb 2011



Hmm..... Cardamine Exports... CardEx| ... Sounds good and nostalgic (Coulda sworn i saw em before)

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Offline Ceoran
01-03-2012, 01:58 AM,
#22
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Posts: 1,867
Threads: 34
Joined: Sep 2008

The outcasts definately need a new smuggling syndicate. However, in 85 it was hardly doable due to the very limited amount of destinations to dock with while being outcast ID'ed. So take your time and choose carefully whether you can apply the OC ID or should stick to the Smuggler/Slaver(?) one.
Take that as an advise. Just like the rest of the 101st I'd love to see a new outcast smuggling faction, but I can't guarantee you'll have enough to do (since I don't know the new routes for the outcasts yet).

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Offline Death.RunningVerminator
01-03-2012, 02:13 AM,
#23
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Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:Hmm..... Cardamine Exports... CardEx| ... Sounds good and nostalgic (Coulda sworn i saw em before)
Our name = The 81 Syndicate

No, not the 81st. Though it's not official so we may still discuss this..

' Wrote:The outcasts definately need a new smuggling syndicate. However, in 85 it was hardly doable due to the very limited amount of destinations to dock with while being outcast ID'ed. So take your time and choose carefully whether you can apply the OC ID or should stick to the Smuggler/Slaver(?) one.
Take that as an advise. Just like the rest of the 101st I'd love to see a new outcast smuggling faction, but I can't guarantee you'll have enough to do (since I don't know the new routes for the outcasts yet).
We decided on not having an OC ID. It will most likely be Smuggler. And we will have plenty to do. We've already worked out one route and another we will make soon, along with OTHER things we plan to be doing. This syndicate will turn out being much more than an ordinary smuggling group, at least that's the long-term goal.
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Offline Seylah
01-03-2012, 06:15 PM, (This post was last modified: 01-03-2012, 06:17 PM by Seylah.)
#24
Member
Posts: 30
Threads: 3
Joined: Dec 2011

I'd be cool to have a smuggling faction that also dabbles in piracy. Cardamine freighter pirate smugglers would be fun to play. If you're going to fly Freighters it'd also help you make cash abit quicker.

The problem with smuggler RP is the lack of diversity in routes, in my opinion.. Hauling freight through the exact same route gets old after awhile. If you want a smuggling faction to be successful it seems like you'd need an extra hook to make the faction appealing. I thought about making a smuggler/pirate faction wherein everybody flies transports/freighters, but I don't really have the devotion to make my own faction.

Maybe I'll join you guys when you start up?
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SothaSil
01-03-2012, 06:46 PM,
#25
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' Wrote:I'd be cool to have a smuggling faction that also dabbles in piracy. Cardamine freighter pirate smugglers would be fun to play. If you're going to fly Freighters it'd also help you make cash abit quicker.

We're going to fly both, transporters and freighters. But I do not think that piracy will be on our list, since there are really enough pirates around; and this wouldn't really fit our idea.

Quote:The problem with smuggler RP is the lack of diversity in routes, in my opinion.. Hauling freight through the exact same route gets old after awhile.

Indeed, therefore we will use different routes. Gallia seems interesting for smuggling RP, expanding cardamine markets and influence there and stuff.
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Offline Death.RunningVerminator
01-03-2012, 10:31 PM,
#26
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:Maybe I'll join you guys when you start up?
We already started. But i don't know your RP level, so you'll have to wait for the oppurtunity to show it to me. Recruitment thread should be up by the end of this week or the next, along with faction info page and such.

' Wrote:We're going to fly both, transporters and freighters. But I do not think that piracy will be on our list, since there are really enough pirates around; and this wouldn't really fit our idea.

Indeed, therefore we will use different routes. Gallia seems interesting for smuggling RP, expanding cardamine markets and influence there and stuff.
Yep. Gallia and Liberty.
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