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Smuggling

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Smuggling
Offline Evan_
05-05-2012, 12:56 PM,
#31
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Posts: 1,472
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Joined: Dec 2009

As freighters have a great speed advantage, I don't see how is that fun to outrun authorities with it. I tend to fly a pirate-train with unlawful faction ID. And it's more maneuverable than a BWT. Well, I can't ship cardi to Crete or artifacts to Malta with it, but it's hostile to every police and similar elements, so the trips (especially in peak time) are much fun.

And as smuggled good prices are a bit higher, I don't feel the income to be noticeably lower than trading with a corporate 5K train.

[Image: evan_85.gif]
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Offline Shush Muppet
05-05-2012, 04:52 PM,
#32
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Posts: 324
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' Wrote:Would be a great Idea, but as stated. No more Smuggler ID soon. Plus the "official" factions ruined it for smugglers when they FR5 you first time your caught landing on lawful base. Some even if you just get away from them. So the "official" factions lack of RP has forced many smugglers away.

Simple. Don't get caught. And if you are caught, lie like Han Solo.

Honestly, the first thing any Smuggler should do when they are about to get caught red-handed is destroy the cargo. Sure it'd be a loss, but there is still the possibility to make it back so long as you aren't blacklisted.

If something like this were implemented, wouldn't certain factions such as the Hogosha, Hackers, and Junkers also get a hefty bonus to contraband? I mean, those factions deal with contraband on a regular basis, right?

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Offline Leo
05-05-2012, 09:03 PM,
#33
Pathfinder
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' Wrote:If something like this were implemented, wouldn't certain factions such as the Hogosha, Hackers, and Junkers also get a hefty bonus to contraband? I mean, those factions deal with contraband on a regular basis, right?

I can see what you mean by this. I've only started smuggling again full time and I'm starting to see that prices were adjusted a little bit to make smuggling more risky (some things being pricey by taking up a lot of cargo space, risk of losing credits, ect) but like I said, smuggling is just missing something...either with a mod that ups the ante a little bit or something.

But I can see what you mean about a power balance for factions that RELY on smuggling to make a profit. It would tip the balance and I can see how it would be a problem. However, that would make the lawful factions have to take a more serious stance on smuggling than they do now. For crying out loud, I flew right by a KNF in Kusari carrying Synthetic Marijuana, and they did nothing (might have been AFK, but still). Would make them take a more aggressive stance on people smuggling, that's for sure.

I don't know, maybe it's just me, I just wanted to see what others think one last time before putting this idea to bed for good.

~Leo

[Image: AlGbG5Y.png]
You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.
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Offline Shush Muppet
05-05-2012, 09:39 PM,
#34
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Posts: 324
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I like the idea quite a bit. I've got a bit of a soft spot in my heart for smugglers that I blame on Firefly nostalgia. The bonus carrying capacity is especially intriguing, as that could be explained by secret compartments in a smuggler's ship. And now with the addition of cloaking mechanisms... :yahoo:

However, just like the mining mod only works with certain ship, equipment, ID and IFF combinations, it may necessitate restricting to certain IFFs such as the Hogosha and Junkers. I could see indy smugglers using the Freelance ID getting a bonus if they fly with those IFFs, but not without. Mostly to prevent the bonus from being too easy to obtain and becoming the next phase of powertrading.

It might also be a good idea to restrict said bonuses to freighters, as they are faster and less used. Give players and incentive to use them more.

[+]Characters:
Cory Walsh - Unknown
Ari Kova (Yaroslava Ivanov) - Active
Declan "Owen" Quinn - Active
Agent 1854 - M.I.A.
"Junker's Remorse" Feedback Thread
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Offline Xoria
05-05-2012, 09:52 PM,
#35
Black Hat Economist
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Since before 4.86 was released there has been a plan to make smuggling in a freighter comparable to smuggling in a transport. Code needs to be written, and numbers need to be crunched, but the plan is to get it into the next mod version. I can't really explain anything more than that at this point.

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Offline Leo
05-05-2012, 09:53 PM,
#36
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Posts: 2,794
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' Wrote:I like the idea quite a bit. I've got a bit of a soft spot in my heart for smugglers that I blame on Firefly nostalgia.

I agree completely, brother.

' Wrote:However, just like the mining mod only works with certain ship, equipment, ID and IFF combinations, it may necessitate restricting to certain IFFs such as the Hogosha and Junkers. I could see indy smugglers using the Freelance ID getting a bonus if they fly with those IFFs, but not without. Mostly to prevent the bonus from being too easy to obtain and becoming the next phase of powertrading.

It might also be a good idea to restrict said bonuses to freighters, as they are faster and less used. Give players and incentive to use them more.

That's an excellent idea on how to regulate it. It's so simple and cost effective! I can see how having the Freelancer tag and ID would make it stupid easy to get it and everyone would be abusing it...but restricting it to say...ships with 500 cargo or less would make it easy to control along with the ID and Tag restrictions for Junkers, Hogosha, ect. I'm sure the lawfuls would be paying a LOT more attention to the Junkers, and I'm not sure if that's what they want.

~Leo

P.S. Thanks Xoria! I knew you'd come through and say something. Thanks for the heads up man! Looking forward to seeing what comes out. Until then, I'll maintain my strict smuggling schedule!

[Image: AlGbG5Y.png]
You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.
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