Posts: 6,078
Threads: 304
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
' Wrote:If nothing else, at least just make it a normal, non-instantly lethal one. (I have no idea how much damage those mines do to a capital ship, but I'm not about to go find out)
Most cap ships can force-ram through the minefield directly to the station, at the least dense point.
Eh, not to everyone's taste.
Le system owners were happy with it so I was too.
There are 3 biodomes, but they also have 'biotubes' attached.
Essentially larger biodomes, more efficient in terms of material usage and not just..a bigger dome xD
Whatever the case, the entire system could be changed, or removed, or whatever really.
Depends on what the new owner wants and what devs decide.
Always open to suggestions though, saves me the trouble of thinking:P
Probably the biggest thing I'd like to see is the addition of Zoner missions as I discussed before. Who would I need to speak with to make this happen?
' Wrote:Probably the biggest thing I'd like to see is the addition of Zoner missions as I discussed before. Who would I need to speak with to make this happen?
Any developer, though either myself or Dab would make the most sense.
No promises on anything though, guard systems are very iffy things right now.
It might not make good gameplay sense to have missions in the system instead of elsewhere.
' Wrote:Any developer, though either myself or Dab would make the most sense.
No promises on anything though, guard systems are very iffy things right now.
It might not make good gameplay sense to have missions in the system instead of elsewhere.
I only suggested it be in the guard system because right now its very empty and low-traffic. Using a big open empty system for capship training missions seems like a good idea. Non-guard systems with Zoner bases in them tend to have lots of asteroids (Delta, Kappa, O-41, O-3, Bering) and/or are too far away from what might be considered Nomad/Wilde territory.
I know that I could certainly use some capship combat practice, but I really can't unless I go way out into nomad territory, or take a mission that'll screw up my rep sheet. So when a fight does actually roll around for me, I find myself sorely lacking experience, and I bet a lot of Zoner capship pilots feel the same way.
And while one could certainly practice in open SP, being able to do it on live multiplayer would let us practice in groups, helping us learn how different size ships support each other and what your role is in a fleet engagement.