I really find this very amusing, when an 8.33 bayonet is still one of the most useful (verging on overpowered) ships in the game. Fact is, the size of the plant reflects the fact that heavy fighters if flown correctly, simply won't get hit, and can position themselves to effectively do damage in short bursts.
' Wrote:Mounting 4 class 10 guns on HF will make it OP if it is with standard HF agility/size.
Yeah that's why I said it is much harder problem. Even just 2 class-10 and it would be stupid. Maybe 1 class 10 on a 5-gun setup would work, but that is too specific for a class template.
Quote:so nobody will fly VHFs
Well I don't know about nobody, but people should have to think about choosing VHF. Right now it is default choice for everybody, it should actually be the heavy tank that people want to play for the ability to absorb and deal high amounts of damage. HF in the middle should be the default choice.
I'm just thinking about it, kind of an interesting situation where the mod is structured around RPS classes but the fighters are not.
' Wrote:no snubcraft has to engage a gunboat or larger, 50 faster cruise speed just leave the area whenver you want. this goes for bombers too.
now if you *want* to fight gunboats in a fighter, then VHF should be the natural choice. I don't know many who want to do it though.
It's not really up to me to decide what the opposition brings into the fight.
Also the scenario you described looks like you are talking about 1v1 encounters, which works in theory but not in practise.
And what about raising of the level that lower gun slot?
Example:
LF 2x lvl 8 weapon
2x lvl 9 weapon
ability to mount lvl 10 will ruin balance (probably) but ability to mount lvl 9 weaps instead of lvl 8 isn't that big.