Thinking some about what makes everybody favor the VHF over HF and LF, and one of the obvious things is the VHF powercore. Most VHF ships can fire their main weapon group forever and not run out of power* (sometimes it needs tweaking but it is common enough). However the smaller ships can't do this, and they all run out of power very quickly (even a HF with just a 4x class 9 turret group will run dry quickly). Question is, should they have the same relative power as the VHF, so that they are able to maintain damage output for the same amount of time. Would it make the ships more attractive? Would it make them overpowered?
What I'm actually looking at is that a big part of the original freelancer design seems to have ships used for status rather than classes, so the lower ships are really packaged as noob ships rather than being separate classes. This is really irritating since the rest of the ship classes in disco are setup as rock-paper-scissors, but the fighter class is still about status. This has to be broken for the RPS model to work well in the fighter classes. Power management seems to be one way to do that.
*Actually I can't think of any other classes that run out of power. Gunboats up can all fire an all-basics loadout simultaneously
' Wrote:This definitely would overpower LFs. Especially those which can use MRs.
Currently Loki has 8,000u poweroutput, MR takes 6,400u energy per shot.
Do you really want to buff energy of LFs so they can MR even more?
This would only overpower LFs if they were given a stupidly huge buff to their power regeneration. A small buff wouldn't be bad at all. Also, just about every LF has a powercore of 8,000. They could all hypothetically fire a MR, if they could all mount it.
As for the original topic, I'd like to know what weapon setups you have on your VHFs which allow you to fire indefinitely. It seems to me that everything I've ever put on my VHFs will eventually drain the core. Power management is still something to be aware of with all classes of fighters. It's just more of an issue with LFs and HFs.
Should this be changed? I think it couldn't hurt. LFs and HFs are already slightly worse off than VHFs in that they can only mount lower-class weapons. A typical VHF has 2x Class 9s and 4x Class 10s. An HF has 2x Class 8s and 4x Class 9s. A LF has 2x Class 8s and 2x Class 9s. This already makes a significant difference in the damage output of these smaller fighters.
But on top of that, we have powercores that can't even keep up with these lower-class guns in the same way that a VHF's powercore can keep up with its higher-class guns. As far as drawbacks go, this seems rather redundant when smaller fighters are already limited in the class of weapons they can mount.
I think a slight buff to the power regeneration of LFs and/or HFs could be reasonable. Let them fire for just a bit longer, since their damage output is already smaller than that of a VHF.
And another point about fighters. What about cruise speed? IF LF has 400 and VHF has 350 it seems logical to HF has something between: 370 may be. Also impulse speed - if so heavy ship as yacht can make 100 at impulse, fighter should to have atleast the same speed. Just wishing, of course...
The smaller ships have less core but more agility, HFs are brutal bomber killers, good LF pilots are annoying as hell to kill. It is fine.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Or try to collect bounties on normal transport ships with VHF- you will find out that you need to use debs only to take down the shield and 2-3 guns only actively shooting from hull busters that hurt the hull. AU8 Transport can run from VHF around 30-40k, if the VHF have no debs and 20% shield penalty and the transp have 100k shield you also might not be able to take him down anyway with eagle core for example. I would say that they are good balanced from that point. You might not notice the core draining in dueling other VHF but if you shoot something bigger the drain is noticeable a lot.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
What Joe said. Any VHF equipped with class 9 weapons will run out of energy quickly. Leave the fighters as they are, the balance between the classes is just fine.
' Wrote:Please tell me what VHFs you have been flying. Any VHF mounting six class9 guns will run out of energy fairly quickly if firing constantly.
don't put all 6 in one group? a 4x group of stock weapons can be fired indefinitely by most of them, not true for HF, and LF is a different story altogether