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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Question to the community about the general lulwutt

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Question to the community about the general lulwutt
Offline Kuraine
02-13-2012, 11:05 PM,
#21
Member
Posts: 994
Threads: 99
Joined: Dec 2007

Having been here for quite a while (with the occasional break nonetheless), I can safely say I've seen many players start off that could be described as definite lolwuts with no grasp of roleplay beyond "pew pew!". Many of those that stuck it out are now some of the very best roleplayers here, while there are a few who ultimately haven't progressed much beyond simply staying out of trouble while still being the "pew pew!" guy they started out as (i'm looking at you Soul Reaper! j/k).

Ultimately though, patience and understanding is needed, no matter how angry/annoying/frustrating it will obviously make you at times. I'm not saying you're never going to get bloody annoyed etc, since it happens to everyone at some point, and you will always get players who simply never learn. But given enough time and patience and encouragement, you'll be glad you did help guide/encourage new players, and might make some cool friends in the process.

Besides, as other people have pointed out, we need all the new players we can get anyway, since this game is 10 years old next year XD

[Image: AiTakedaSignature.jpg]
Kuraine (Zoner tagged Trader)
Ravenholm (Zoner tagged Zoner Destroyer)
Bill Mason[Arms.Dealer] (Zoner tagged Arms Dealer)
LR-Drax (Liberty Rogue tagged Cruiser)
LR-Dravis (Liberty Rogue tagged VHF)
[RHA]Wilhelm.Wettin (Red Hessian tagged VHF)
[GC]-Ai.Takeda (Golden Chrysanthemum tagged VHF/Bomber)
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Offline Zeb Harley
02-13-2012, 11:38 PM,
#22
Member
Posts: 645
Threads: 25
Joined: Jan 2009

With the current average number of players you can be sure to have fun and random interaction once in a while.

If the playerbase would decrease, most interaction would have to be set up beforehand. That would not be very fun at all.

You have to be able to take chances or run into traps once in a while to keep the game interesting.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

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Offline CzeReptile
02-14-2012, 11:01 AM,
#23
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:With the current average number of players you can be sure to have fun and random interaction once in a while.

Once upon a time.

Big universe, few people.

[Image: n24ZouO.gif]


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Offline VoluptaBox
02-14-2012, 11:12 AM,
#24
Member
Posts: 2,453
Threads: 68
Joined: Sep 2010

' Wrote:Theres no problem with "lolwuts". They are just people that are here to have fun. And I bet they are having way more fun at the game than a good deal of the people that use that term.

Just a little something to think about..

Pretty much /thread. It's all about fun. Of course, we'd all like some things to change, but getting too worked up over them defeats the whole purpose of the game. Let the lolwhuts "lolwhut" and have their fun, as long as they don't exagerate and ruin others' fun. Some people are way too butthurt about people touching their pixel stuff, and not playing along their pixel ideas.

' Wrote:Guys... Gamma raids is stupid. and against Lore (You dont see GRNs attacking London planet right? they fight into leeds)
dont be silly and make battles is sigma/omega/omicrons. Im actually will love corsair expansion to omegas/sigmas as reality. that will be fresh and good.
also will reduce complains about NPCs from snub-players that attacks Gamma

If the Corsairs actually left Gamma and populated systems like Omega-41 or Omega-5, you might see raids there. But how do you expect people to raid nothing?

Finally, we've all been nubs. Myself, was one of those lolwhuts OC 2milordai pirates in NY, using a mosquito like a baws and wondering why I couldn't stop traders D:. Well, I've learned a lot since then. Most people do, those who don't are few and don't have that much an impact. I've seen very few on my stay here.
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Offline Savvy ?
02-14-2012, 11:34 AM,
#25
Member
Posts: 547
Threads: 11
Joined: Apr 2011

Its hard to say but I see it this way, let them be, leave it to natural *cough* admins selection

[Image: Tommore.png]
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Offline jxie93
02-14-2012, 11:46 AM,
#26
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

I used to stand a firm position supporting the eradication of such players. But then I realised they're the people who make the game interesting. They provide an occasional break from the serious business aspects of roleplay whether you like it or not, they enjoy the game for what it is- a game.

Although they do get in the way of roleplay more than often, I think the point here is not to remove all this kind of players, but to control them.

[Image: jxie93.gif]
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Offline Lonely_Ghost
02-14-2012, 03:53 PM,
#27
Member
Posts: 1,217
Threads: 48
Joined: Nov 2010

Once, I saw nice sticked on driving school car "Remember, how you started?"
Same to everyone, who thinks, that something should be limited, restricted, delited, because there to many players, who still havent get though Disco and server enough.
Remember, how you were trading on Titanic with indep.trader ID, remembe, remembe your first RP, when you bought first capital ship, or something like this.
Most of new players downloading Disco mod because there is CAPITAL ships, which they wanted to try, but had no chance in vanila SP, not because its Discovery/Atlantis/Challenger/Columbia/Endavour/Enterprize, at least, this was exacly my reason to dowload it, and play disco instead of preparing for exams in 10th form, back there. Cut something off, and its over.
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Offline Sol
02-14-2012, 05:20 PM,
#28
Member
Posts: 805
Threads: 51
Joined: Sep 2005

' Wrote:Disco's player count is probably the only thing keeping it going.
Any measures made that will directly (negatively) affect the player count could very possibly send it to it's grave, like so many other Freelancer mods.

A vast majority of players come because Disco has the biggest playerbase, and I doubt most of them have the desire to roleplay at a level we would consider 'decent'. Roleplayers (read: those that come to Disco for roleplay, or at least enjoy it on top of the game aspect) are a minority, sadly.

It's current lifetime cannot be measured, due to the relatively steady income of players, but if it were to lose say, half of it's current average players, I think it's time could begin to be measured in months.
What you suggest may solve a single problem, but it opens up many new problems. A good idea would perhaps be to essentially restart Discovery with a new mod, keeping the ships and a select few mod systems.
That said, deleting the player files would probably cause a few people to leave, too.:P
This first reply answered it so nicely. Kudos to you.
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Offline StarLiner
02-15-2012, 08:08 AM,
#29
Member
Posts: 50
Threads: 14
Joined: Jul 2011

What's the exact number of people that play disco actively, anyway?

An 8 year old game can't afford to be that authoritarian with it's rules, imho.
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Offline CzeReptile
02-15-2012, 09:18 AM,
#30
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:Although they do get in the way of roleplay more than often, I think the point here is not to remove all this kind of players, but to control them.

Or educate them or somehow make them AWARE of the RP surroundings they are dropping into.

[Image: n24ZouO.gif]


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