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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Turret Steer

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Turret Steer
Offline Mickk
04-01-2012, 11:15 AM,
#31
Member
Posts: 1,445
Threads: 78
Joined: Dec 2006

' Wrote:Also, Liberty is famous for gathering the worse cap pilots ingame (there are some really, really good, 10% maybe), while still having decent gunboat pilots, and some of them of the best (AKA the Assault guys, mother of god).

Yep, those were the guys I ended up training with.

The guy I flew against basically chewed my LABC up and spat it out.

From memory he still had most of his hull left when I went bang.

Amazing stuff.

Mickk: One orginal, 4 clones. Telp..teleh....mind comu...comi..come...talking ability.
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Offline Mímir
04-01-2012, 12:23 PM,
#32
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Posts: 2,823
Threads: 182
Joined: Dec 2010

' Wrote:Turret zoom is way too far for gunboats, reduce it to acceptable levels.

+1

For the OP, you can counter turret steer by turret steering yourself. It is true that GB's might be a tad bit unbalanced, but BS-wise OP Novas are the problem. I'd say reduce the turret zoom level on GB's a bit and nerf either the range or damage on Novas.

Capital ships are vital to Disco, as they require a lot of trading to be done to get one (and thereby fuelling piracy and giving lawful factions stuff to do too), so please don't make caps completely useless (we are almost at that point though).

[Image: 120px-BhgLogo.png][Image: 120px-LH_Logo.png]
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