bases and planets are primarily a developers matter. - when REASONABLE and SENSITIVE ( and also multilateral ) roleplay is applied,
the impact and the severity of populated planets is too great to ( and i m sorry to say that ) let smaller groups of players decide about - because the possession of a planet can fundamentally change a faction. many players don t ( wish to ) see the full effect of such a change.
all factions in disco are interdependent. even the smallest change can mess up others even in the 2nd or 3rd instance - and lead to making some "core characteristics" obsolete.
about the actual efford of the process and the length of time - thats subjective. in vanilla it appears to be a process taking generations - little is really known about achievable effords within a "disco timescale" ( if one year equals one year ) - so even a barely habitable planet won t become much more habitable within like a few years - but for disco ... a few years is a long time.
it might be beneficial to agree on an alternate timescale actually - like 1 year = 4 disco years or so - ... that way even long time RP projects can actually be finished in a reasonable time
Actually - a planet with no spin would result in a habitable zone in the shape of a band.
This 'twilight zone' would occur in a space where the angle of the sun is low enough to prevent burning temperatures, and where the transfer of heat from the hot to cold sides is enough to sustain life.
This removes the need to terraform the planet - whilst at the same time limiting the amount of development you can do with the planet.
In fact I have a good mind to impose these kinds of conditions to a few of the faction RP developments concerning wondrous, new-found Earth-like planets that seem to have escaped the notice of centuries of planet-searching by the Houses...
Or I can approve it - and have it written into the planet's infocard...
But on further reading of Planet Murilo - it seems that I misread it. Murilo has very long cycles of extreme heat and cold.
In this case, simply trying to release the energy of the water wont be enough. Total solar irradiance needs to be enough to keep the planet's water liquid. What you are likely to find is that you will always have liquid water under the surface - and the best you could hope for is a partial melt.
It takes a long time for that amount of ice/water to change state, its called thermal lag.
' Wrote:But isn't it for only offical factions to ask to get a base? or a planet... Also my opinion on this is rather, hmmm.. Reasonable RP? Why terraform the planet, when its going to be a giant sea, its all ice. And not to mention its resourceless. Why terraform a resourceless world just for water? Also if you were to put it back into its 'defrosting' stages, it will take many years to melt. So lets just say it wouldnt progress 'sooo' fast in RP. (plus I like murilo as ice :<)
Revan, think of Planet Kamino in Star Wars. All water and stormy seas, with a huge platform like base...
However, water is the source of human life. No water, no human. Water, liquid water that is, can easily be introduced to plankton and other small marine life, and from there you dont need much time before you can go from dead pond, to fishing pond.
Once evolution starts, it only takes a few years before it could spiral outta control and suddenly you got a booming selfsufficient ecosystem that are totally independent of humans.
many fishes live on seaweed, which only need water and sunlight to live. So aslong as you can get sunlight, or atleast UVsaturated life, you can "grow" seaweeds. Once the seaweeds have saturated large areas of the oceans, you introduce fishtypes like carps or other rapid breading species, once this system has started to stabilize, you can introduce bigger fish, like predators. And suddenly you got a ecosystem going.
This whole ecosystem would also speed up terraforming, as seaweed works like trees, they produce oxygen at day, and Co2 at night, all dependent on the amount of UV-saturated light they get. So if you install many many UV-spotlight buoy's you can make a giant oxygen factory that thrives in the hostile enviroment, not yet suitable for humans.
' Wrote:Or I can approve it - and have it written into the planet's infocard...
But on further reading of Planet Murilo - it seems that I misread it. Murilo has very long cycles of extreme heat and cold.
In this case, simply trying to release the energy of the water wont be enough. Total solar irradiance needs to be enough to keep the planet's water liquid. What you are likely to find is that you will always have liquid water under the surface - and the best you could hope for is a partial melt.
It takes a long time for that amount of ice/water to change state, its called thermal lag.
# If you have a free moment and are interested in OZs development of Murilo would be nice to talk on skype... If not no worries.
A This is the main thing we based our RP off, that due to the slow cycles if one of the winters was particularly bad it would cause an ever worsening cycle of refrigeration...
B Yep hence why we are considering things such as planetary bombardment with specially designed "heat weapons", genetically modifying algae that uses photosynthesis to produce heat, using explosives around the planet to break up the ice crust around the surface, creating facilities on the planets surface specifically designed to melt the ice and release the vapour into atmosphere...
All of these as well as Super greenhouse gasses that can be "removed" from the atmosphere when the planet has heated up enough or can be given a "life span".
And finally yeah, we don't expect to terraform overnight.
' Wrote:Revan, think of Planet Kamino in Star Wars. All water and stormy seas, with a huge platform like base...
However, water is the source of human life. No water, no human. Water, liquid water that is, can easily be introduced to plankton and other small marine life, and from there you dont need much time before you can go from dead pond, to fishing pond.
Once evolution starts, it only takes a few years before it could spiral outta control and suddenly you got a booming selfsufficient ecosystem that are totally independent of humans.
many fishes live on seaweed, which only need water and sunlight to live. So aslong as you can get sunlight, or atleast UVsaturated life, you can "grow" seaweeds. Once the seaweeds have saturated large areas of the oceans, you introduce fishtypes like carps or other rapid breading species, once this system has started to stabilize, you can introduce bigger fish, like predators. And suddenly you got a ecosystem going.
This whole ecosystem would also speed up terraforming, as seaweed works like trees, they produce oxygen at day, and Co2 at night, all dependent on the amount of UV-saturated light they get. So if you install many many UV-spotlight buoy's you can make a giant oxygen factory that thrives in the hostile enviroment, not yet suitable for humans.
Pretty much exactly as we envisaged...
We were tempted to have one of our Miners dig around in the ice and find a fully preserved HUUUUGE shark in the ice...
Murilo is being mined for Water, so that we can build a life for OZ in Zeta.
Eventually in the future we might be able to breed aquatic life for food and
extract oxygen from the atmosphere but until then we can mine water and
extract oxygen from the water...
' Wrote:bases and planets are primarily a developers matter. - when REASONABLE and SENSITIVE ( and also multilateral ) roleplay is applied,
the impact and the severity of populated planets is too great to ( and i m sorry to say that ) let smaller groups of players decide about - because the possession of a planet can fundamentally change a faction. many players don t ( wish to ) see the full effect of such a change.
all factions in disco are interdependent. even the smallest change can mess up others even in the 2nd or 3rd instance - and lead to making some "core characteristics" obsolete.
about the actual efford of the process and the length of time - thats subjective. in vanilla it appears to be a process taking generations - little is really known about achievable effords within a "disco timescale" ( if one year equals one year ) - so even a barely habitable planet won t become much more habitable within like a few years - but for disco ... a few years is a long time.
it might be beneficial to agree on an alternate timescale actually - like 1 year = 4 disco years or so - ... that way even long time RP projects can actually be finished in a reasonable time
Pretty sure that player bases were partly implemented so people could have an effect on the Disco lore and wouldn't have to "apply" as the primary method for their own systems and bases from the Devs anymore.
Whilst I understand your reasoning to be sceptical of independant groups, I find it a little harsh.
' Wrote:Well you'd need to talk to the devs about wether this planet was "super terraformable".
A start might be working like Bretonia did, and constructing a POB to act as a terraforming station, and asking the devs about if it survives, making a docking point for the planet.
Aye I would, hopefully I can... Seems Friday sees the reasoning behind my RP so far so perhaps there is hope!:)
Also we have had a POB outside Murilo for near enough 2 months I believe now...
Currently we are just finishing the RP for automatic docking rings to the planets surface,
after that is complete we will start the colonisation RP of Murilo and potentially the terraforming
RP.
Anyway, sorry for wall of text.
Edit:
Excuse my mistake MMF has been outside Planet Murilo for 78 days.
So 2.5 months...
Also its 9 days till our second stations 1/2 year birthday!:)
Also... I just found that Alien Organisms are mineable in Zeta...
(Used for terraforming of planets)
According to the Infocard they speed up the terraforming speed tenfold!:P
So expect a call to Arms for Freelance Miners to come to Zeta and bring Mined Alien Organisms to the Terraforming of Murilo. (Might even be a nice little earner for new players)
And building a settlement in a middle of a war system...
gg.
Remember the facts: Nomads. BHG Core. They will prevent you.(inRP wise not player activity wise ofc, omicrons are dead-activity)
Not only terraform takes ages but consider the dangers too. Which would delay it, even more.
' Wrote:i digress. one of jupiters? moons, Io? is a ball of ice, with a liquid ocean underneath. if biodomes can withstand the pressure differentials of space, surely adaptive domes could withstand immersion in the sea for six months, and then floating to the surface for the growing season.
countries adjacent to the artic circle manage to have agriculture, despite their on-off relationship with the sun.
submersible farms, and a lot of fishing, you'd be able to support a large population.
Sorry I completely missed this point. (ninja edited it! :O)
Interesting ideas, at the moment we have just RP'ed digging down into the
ice and using spaceship grade insulation to withstand the cold.
Fishing was what we wanted to have veeeery late on in the RP but obviously
before we can do that we have to build up sufficient fish stocks to be able
to support fishing without damaging the population (of fish).
And before that we need to import fish stocks for breeding.
There are these creatures in one of the poles, cant remember which...
But in winter when the sea freezes over they live under the ice
they feed by finding trapped air bubbles and eating the bacteria that
is growing inside them...
I might RP Murilo to have some similar life forms of sorts, it would be nice to
get a "general consensus" as to whether such luxuries as "role-playing" aspects
of a planet should be allowed by a player and whether it would require asking Friday/Admins/Whomever.
A few people have already said "Isn't this the realm of Primary factions" so it would be
nice to see if that is a widespread vein of thought.