(11-17-2012, 02:58 PM)Anaximander Wrote: Same concept, small and agile vs large and slow
from my perspective and to put it in fighter terms its like this:
-new player in turtle beats new player in libdread, just like new player in spatial beats new player in eagle. once you are on average level, its exactly the opposite.
No , here you are definetily wrong .
Turtles captains should know what are they fliying , so they have something in mind when they get in a fight , something like a tactic . They must know that they are big ( , ugly) and slow , so they act acordingly .
The problem is , and all must know 'till now , that one party starts with some organized peoples involved , and the other side is cought unprepaired , that's why the tactic (on the Liberty side on this days) is not always the best .
tell me how to act accordingly when in a cd'd full cerb turtle within mortar/missile range of a libdread (not counting /cloak)? your dodge ability is close to 0 and you are too big to miss.
(11-17-2012, 03:11 PM)cata77 Wrote: No , here you are definetily wrong .
Turtles captains should know what are they fliying , so they have something in mind when they get in a fight , something like a tactic . They must know that they are big ( , ugly) and slow , so they act acordingly .
The problem is , and all must know 'till now , that one party starts with some organized peoples involved , and the other side is cought unprepaired , that's why the tactic (on the Liberty side on this days) is not always the best .
And they act accordingly, using their only means to achieve victory without fatal losses - cloaking and ambushing dreads from point blank.
Before cloaks, the only real solution was a Wall formation, possibly a layered wall (layered by axis X,Z) , to get LD or Dunkirk into Crossfire and hope for it to negate their evasive abilities. You can imagine the drawbacks of such tactic, I guess. A full mortar LD is still, more or less, out of your reach.