Why server lagging so hard?
1-3 fps in leeds this is not real.
In past server works are much better,but now..is he now hosted on Pentium 1 computer?
In past big battles was much better,but now even little battle lagging very very hard.
Check your process manager if some crashed thing (like a browser that crashed while streaming a video or a game that crashed) isnt still running as zombie eating your resourcez. If its fps lag, its your comp and not the server.
Anyway, OP often gets weird connection problems, huge FPS drops in large fights (but not always, that's the problem) Probably should be moved into help request or support forums... but this is becoming irritating, when Fleetcom suddenly gets his screen frozen or his freelancer crashing in 50% of large scale engagements.
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Only one difference I can think of. The newest custom hitboxes cause lag - the Dunkirk, Turtle and LibDread didn't need new SURs, seeing as their old, functional boxes work fine. In Leeds fights, the Valors use massively complex, custom ones.
So, when your cluster of Valors rolls around, there's a whole lot of technical strain. Fortunately, AD has found a way to make custom complex/component style boxes work with minimal strain. They'll be fixed for .87, more like than not.