(12-02-2012, 04:49 PM)Safe Haven Wrote: Make a character, but have it be out of the norm. For example, a Zoner that spends most of their time in house space, a GMG that hangs out in Liberty, a Rogue that doesn't like violence, etc
That's how I've stayed around this long
EDIT: Different ship/gun combos based on RP or backstory also help spruce things up
(12-02-2012, 07:56 PM)Narcotic Wrote: I'd suggest you to try an Outcast with that you can have fun either in the Taus with IMG, GRN, CR - or in the Sigmas with GMG, Corsairs, Kusarians - or in the Omicrons with Order, Corsairs, BHG. There's so much potential.
However, once .87 will be released, you'll find something new that suits you I guess.
(12-02-2012, 04:49 PM)Safe Haven Wrote: a Rogue that doesn't like violence
Ey, that's my idea. My Bloodhound LR-Serious.Pacifist wants to be an unique case.
My Dominic Holt from Mollys.
Actually yes. Make something out of ordinary. Like aggressive Zoner or a guy who wants to bring peace between parties involved in conflict...
Tried playing on MK1 ships. Gives best feel of DiD.
Also:
Colony ship (Closed economy, limited resourses, isolated crew. For example Hegemon, Prison liner.)
AI trying to learn to be human.
A xenoarcheologist.
A colonization vessel (Lost Zoner craft? Somewhere in deeeeep deeeep space.)
A gunboat escorter.
If you ask me, making a "new" char is hardly the answer.
Try remaking an "old" char. One of the ships you had early in your time around Disco. One which has a lot of potential to develop a solid RP background and also offer a lot of stuff ingame. Preferably one which you always wanted to go back to but never really bothered - Everyone has at least a couple of these. That's how I "take a break" from all the routine you get stuck with once you've been around here long enough. Just remake an old char and try getting the most out of it while it lasts.