' Wrote:Oh, i can remember hours of that, and that is hours even before you count the endless transmitter fun with radio and propaganda over 4 systems at the same time. But you know what's the problem with it? It gets really boring. Sure, arguing about politics with RM can be fun for the first time, or first 5 times, but everybody knows well that nobody is going to suddenly change sides, and the same arguements fly around all the time, so why bother? As for turning civilians to your side, huh, that's hard when no civilians exist. Unless by civilians you mention, say, miners. Yeah well this is fun for some first times, too. Then what?
I've been doing that stuff for a long time for various factions and it never got me bored. Also, there is the part of the 'propaganda of the deed' which I mentioned. We aren't just going to drink a cup of tea with everyone. We will hang a RM pilot while we drink a cup of tea and tell people they should follow our example.
Indeed then the small faction without proper features or ships dies slowly.
The only way to prevent this is full ship lines for all factions and good features, some smaller factions could also have unique ships that are allowed only with faction ID, second point is that for small factions that have no indies in reality close faction policy is better as well. As 4th and smallest Rheinalnd unlawful group Bundshuh really have little to no chance to stay active without any lore changes/boosts/close faction- unique ships options.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:but everybody knows well that nobody is going to suddenly change sides
That way I recruited one of most active members of Volksfront back in a day. For some it works for some not.
' Wrote:Unioners should be neutral / mildly hostile. They dont seem to like talking politicans and the tinnitus they cause all that much
It will be neutral. We may not like you but conflict is too costly for both sides & eventual krieg eliminates quite good staging points for both sides...
' Wrote:good features, some smaller factions could also have unique ships that are allowed only with faction ID
Bundschuh will be soon the only Rheinland unlawful group to use RM ships (90% nerf). It is quite a step forward for us already.
The reason Bundschuh factions fail is because they have absolutely nothing that some other faction with better tech than them doesn't have. Good luck, for what it's worth, but I doubt that you will be successful.
' Wrote:The reason Bundschuh factions fail is because they have absolutely nothing that some other faction with better tech than them doesn't have. Good luck, for what it's worth, but I doubt that you will be successful.
Hmm, soon the Bundschuh will be the only faction out there that can use their house military equipment and ships without any major penalties, thanks to their lore backstory. So maybe you should reconsider that statement about tech being our downfall.
' Wrote:Hmm, soon the Bundschuh will be the only faction out there that can use their house military equipment and ships without any major penalties, thanks to their lore backstory. So maybe you should reconsider that statement about tech being our downfall.
I co-led the RV^, alongside Jayce. I had no clue about the tech thing until now. I'd like to know where that information is coming from, really.