I would like to suggest a Mine-Dropper Turret for Transports similar to Missile Turrets for gunboats. The turret would not require ammunition, and the mines would deal a reasonable amount of damage (nowhere close to nuclear mines). This would give transports a new function in combat. Additionally, mine-spam is easily countered by a cruise disruptor.
It would also be nice to see Countermeasure Turrets or the like. If a transport wants to mount 7 countermeasures in his weapon slots, I think that is a reasonable trade off.
Considering the nature that mines work the mine dropping transp would take more dmg from its own mines all the time and wont be able to damage anything but some blind snub pilots.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Transports are not combat ships. Hire escorts and scouts.
Although battletransports might be more fun with these.
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Hmmm, the thing is that Freelancer universe seems to somehow favor to split the roles of ships. I mean, wouldn't a dedicated cargo ship like the 5kers real value be put in the form of cargo and durability? If you would add guns to it then....I suppose you'd end up with a Cruiser.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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' Wrote:I would like to suggest a Mine-Dropper Turret for Transports similar to Missile Turrets for gunboats. The turret would not require ammunition, and the mines would deal a reasonable amount of damage (nowhere close to nuclear mines). This would give transports a new function in combat. Additionally, mine-spam is easily countered by a cruise disruptor.
It would also be nice to see Countermeasure Turrets or the like. If a transport wants to mount 7 countermeasures in his weapon slots, I think that is a reasonable trade off.
I like this concept. Definitely worth discussion, at the very least.
Though I'm not sure how the mines would behave here. Would it be like the Flak turret, where a non-tracking missile-type shot is fired in a straight line and explodes in a certain proximity/after a certain period of time? Or, would they work like fighter mines, and home in on the nearest target? Third option: "dumb" mines which trail behind the ship with limited tracking, enough to ward off pursuit from behind but less effective against side-on or frontal assault.
Quote:What about transport missile turrets?
Worth discussing too. Down-graded versions of Cruiser missiles, anyone?
' Wrote:Hmmm, the thing is that Freelancer universe seems to somehow favor to split the roles of ships. I mean, wouldn't a dedicated cargo ship like the 5kers real value be put in the form of cargo and durability? If you would add guns to it then....I suppose you'd end up with a Cruiser.
Yes, dedicated cargo ships like the 5kers have cargo but are huge and have few turret mounts. A mine-dropper turret is something you'd put on a Nanga Parbat or an Albatross, not a Ryuujin.
Quote:Though I'm not sure how the mines would behave here. Would it be like the Flak turret, where a non-tracking missile-type shot is fired in a straight line and explodes in a certain proximity/after a certain period of time? Or, would they work like fighter mines, and home in on the nearest target? Third option: "dumb" mines which trail behind the ship with limited tracking, enough to ward off pursuit from behind but less effective against side-on or frontal assault.
One option is weak fighter mines. Another option is really dangerous and hardy mines (think Zone-21) which fly out from the ship and then remain stationary in space for a few minutes, acting as zone denial.
edit: oh also, would love some high-refire low damage missile turrets on a transport.