We all must congratulate all that lose their real life time to work for others.
But still are some mistakes, like the tech chart. Some not red and even a green on the Zoner ships and weapons that should be red, for example why freelancer have green to Zoner equip, and why Outcast and Corsair and pirate are yellow? And also why the IMG gets yellow to Zoner equip and Zoner gets a green to IMG equip?
' Wrote:No word on player IDs? Nice update all around apart from that.
Seems to have been omitted from the devlog but I did set reps and Cannon did put in the player IDs. Admins can pick the ones pushed into the mod up from the Guard Station for distribution to the player factions. To my knowledge, there were only 5 of them in use although the system will accomodate 20 with only minor configuration changes serverside.
@Above, the technerf and rephack sheet is not symmetrical (although, for sake of ease, I've tried to keep it that way as much as possible). This is by design.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Is Purple goddess still civilian tech? If so, then why on Earth does it have bloody red nerf for FL ID? Camara + flashies is 100%, camara + PG is 10%. This is a worst update ever, there are more bugs than features. Please, give us upd 5 back.
' Wrote:Is Purple goddess still civilian tech? If so, then why on Earth does it have bloody red nerf for FL ID? Camara + flashies is 100%, camara + PG is 10%. This is a worst update ever, there are more bugs than features. Please, give us upd 5 back.
There was a typographical error on the Generic IDs regarding Civ Sirius Guns. It has been corrected.