there's a bunch of strange issues that rised with the new updates, so I guess it would be easier if we'd have things organised here so the devs can sort it out without having to look all around the forums.
use a header like this, customise it to what seems to be the most relevant (ship, tech nerf, system bug, other)
Special Operative ID nerfs seem to be incorrect. With the ship only it should be 96% core, yet we have 92%. With one type of guns mounted, you fall to 88% but you should be at 92%.
Aet: Set this way by explicit request of Cannon. All SpecOps fields are set to 96% - choosing more and more groups will put a slight nerf on your power core. Not a bug.
============== REP HACKS ==============
Gallic Junker ID seem to still have it's rephacks messed up. It still hacks you red to Liberty while it should not according to the rephacks chart.
Aet: Checked. It hacks you to neutral/unfriendly, but not hostile. Fixing existing reps is up to the player(s).
All ships currently docked on a playerbase undock 100K below the sun. The same happens again after relogging, if docked on a playerbase. Very annoying bug.
Zoner capital ships with Zoner ID and Zoner guns are nerfed to 10%. Strange thing is, when I docked to another station and undocked it was back to 100%.
Game freeze me each 10 mins for 3mins. Doesnt matter, where im, but everywhere freeze me
If i dock to playerbase, sometime after undock im 110k far.
If im in playerbase, game kicked me for base idling, im 110k far as well.
Sometime i cant buy any commodities from base
Servelist is empty, after gamerestart is ok
I tried clear install. Same like before:(
Aet: This suggests there's another program on your computer sucking CPU capacity. Not something we can solve from this end.
============== Player Base - Defense Modules ==============
It looks like the two defense modules (MK II and MK III) which are numbers 9 and 10 on the buildmod index cannot be constructed (It says module is invalid in short).
Aet: Looks fixed - Falster could build them just fine.
The Bottlenose has 155 cargo left with 6 gunboat guns mounted.
for a CAU IV it needs 170 remaining. This was solved in previous updates, with a proper cargo space.
For some reason this was turned back to being unable to mount a CAU IV.
Hence the ship is rendered useless right now.
Golden Chrysanthemums are considered a lawful and legitimate movement in Liberty. That used to be the case even in .85 when there was no rephack and [GC] faction used to travel a lot there. Now with the new rephacks, Liberty lawful factions are automatically repped as hostile.
Simply put, I'm requesting for this to be reversed. I am pretty confident that it was an overlooking over the part of the dev team, and not an official change in the diplomacy between GC and Liberty.