We do not patrol areas outside of our ZoI, as it has been said earlier: we pass those systems, in other words: going in typically a straight line to other jumphole/jumpgate. However, once again I remind that this is a typical behavior. Sending signals around, trying to establish contact may result in making Keepers taking interest in the source of the signals. What goes then depends on the situation and the environment. They may try to contact back, but may also result in hostile reaction, there is no certain answer to that. Nor will I say what result will be in this or that situation, it's up to you to find that out. Discovery is dynamic in it's nature so it's always a risk trying to establish a contact. This is why the faction is using the different concept. It's not the cage, nor will I ever make it a cage. As for contacts: some where successful in making non-hostile contacts, some failed to do so, but don't expect Nomads singing songs and telling you fairy tales just because you want them to (just saying that in general, because some people think we must talk to them on their demand). Many dangers lurk in the outer systems, better not be asleep in the cockpit while passing by. Be on guard and I will repeat it: it's fairly easy to avoid Keepers, it's not like we are going to announce our presence to whole system every time we jump into it, sorry, but that's not going to happen. Just like we are constantly monitoring adjacent systems to see if people are gathering massive forces (last time if I remember correctly it was 16 players in a single group going after just 4 players), so that we can avoid battles we have no chance to survive in.
Well.. Tree is right here..
It would not make any sense to expect from a Nomad contact either identifying itself or making an announcement every once they access a new system..
I also agree with this..
Quote:Discovery is dynamic in it's nature so it's always a risk trying to establish a contact
As it has been mentioned before, Keepers would normally act in a unique manner since the concept of the faction is already unique..
' Wrote:This is a rather interesting insight into the behaviour of the Nomad race. They are not, by nature, defensive creatures, and are not fighting for their own existence, as much as for the destruction of humanity...
Yet they only kill those they perceive a threat? Very interesting indeed. Excuse me for referencing a non-freelancer sci-fi series, but this reminds me allot of the Borg...intent on enslaving all life, but will only interact with ships or individuals they perceive as a threat, or in the way of them achieving their goals.
But what are their goals? What do the Keepers do other than cause mayhem? Perhaps, they should set up a trader wing, to transport alien artifacts and other materials to the nomad gate construction sites. This would allow Sirius not to be constantly on the defensive, and allow some interesting RP to develop.
To me, at least, Nomads are more akin to a species that views Sirius as a whole as their property, and humans as intruders. Humans were likely arising far after the time they got frozen on Pygar. Of course, Nomad supply line limitations mean that they can only operate and truly enforce that view in certain areas, but it seems to me that the Nomads want humans out of Sirius unless the Dom Kavash give them consent to stay. The whole unexplainable, irrational genocide motive belongs in 60s serials and Al Qaeda tapes.
Posts: 6,310
Threads: 329
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
' Wrote:Unfortunately, they do have that appearance quite often.
Keepers, Phantoms, most people given Terrorist ID. It just seems like an excuse to use the best of everything and be pvp whores. I see little RP from any of them, with the exception of The Phantoms when they are in Gamma.
This is not a complaint or flame. Just my own observations.
' Wrote:Phantoms not RP'ing? Well, generally we get attacked before we can even make our move. Besides, its not like we go slaughtering all that often, is it?
I've never seen a phantom before, and never seen a Keeper in my ship, just on comms screen. It helps keep the mysterious element for both factions. Both have a fearsome reputation and the RP for both is amazing. Anyone who disagrees, well how would you RP a Nomad or terrorist? Nomads- a telapathic race that is striving to eliminate a invading race from their masters domain. If you think about it we are the invaders not them. In the SP missions Trent describes them as the house keepers (reason for faction name?) for the Don Kavosh- their masters. When we arrived from Sol we were invading their masters territory and they are repelling us, no instinctive hatred, just following orders. Well- I suppose there was instinctive hatred as soon as we fought back and started taking them out. Especialy when Trent re-activated the Hyper-gate and wiped out a city, possibly killing squishy civillians, if there are such a thing...
Anyhow, about keepers attacking traders, that got me thinking, will they attack Neutral IDs as well? Or those carrying Nomad guns but not carrying Nomad brains or engaging nomad/keeper ships? Because I heard someone saying the guns could be man-made synthetics mimicing Nomad tech in order to replicate results, or am I being crazy? meh, either way I'm not sure how anyone could critisize the Keepers for anything (the outside ZoI woories me though)
actually, we are not the invaders - but maybe thats the reason the normal FL version hasn t got the extended intro. - it shows that THEY are the invaders - blowing up the sol system. - the reasons about it are unknown ( maybe attracted by technology like the borg - or attracted by the violence like predators, or just coincidence..... )
anyway - they are not really defensing ... or they haven t originally, they are defending NOW though.
edit: i think it was a good decission to cut the intro - its much more interesting to think of the humans being the invaders - on the other hand, the uncut intro is well done, and adding a lot more to the insight. leaves the question which version we take as the basis of disco.
Posts: 6,310
Threads: 329
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
Well, the lenghthened intro was scrapped due to it revealing to much, and plot changes. Besides in the short version the narrator sounds better:PI suppose the L. intro was scrapped because the idea of the Nomads turning up in Sol just after the sleeper ships launched was too flimsy a idea and too much of a conicedence, unless they intercepted comms telling them there were sleeper ships heading from there to Siris. But still, if that happened they would have attacked the sleepers then Sol.
We would be percived as invaders by them and theoreticaly they never blew Sol up with the L. intro scrapped, so they still are the defenders, making us in a way the bad guys. Besides what tech do we have that they could want. If you look at the guns the NPCs have that they dont drop, their weapons are far superior to ours. I guess this is why you should never discuss philoshopy and ethics in FL...
EDIT: OMG I realised what tech they wanted! Cloaking devices! They wern't cloaked in the L. intro implying they didn't have the tech. They then salvaged the cloaking tech of the wreckage that Alliance ship from Starlancer that could cloak! Damn... So it's our fault they can cloak:P maybe...
Actually, if they blew up Sol after the ships went off.. they may have been wishing to repel what they probably saw as an invasion into their territory. Just a thought.
Anyway, Keepers aren't pirates, they are terrorists in the loosest sense of the word, and more akin to a government military or police force. As such, they don't demand cargo. They just shoot carriers of Nomad things on sight, and what would they want with other cargo?
Posts: 6,310
Threads: 329
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
I know the sleeper ships were already gone, thats why I said they would have destroyed/intercepted the sleepers before, or IF they destroyed Sol afterwards. Oooh, just a thought on 'terrorists in the loosest form,' thing, do the Nomads have their own ID? That way confused players could just read it before being blown up and threads like this where I get philosopical can be avoided.
' Wrote:In the SP missions Trent describes them as the house keepers (reason for faction name?) for the Don Kavosh- their masters.
Heh, congratulations for finding out where the name comes from. It does have other meanings too, and the reasons for.
Neutral ID is no longer purchasable. And as far as I know it's currently eligible only for camera ships.
Yes, there is a Keeper ID, it's description is the same as with Nomad ID. However there is a minor omission: it says that the tractor beam is disabled, tractor is not disabled just its range is very limited (you have to be really close to cargo).