' Wrote:[font=Comic Sans Ms]Create and maintain an unofficial faction, work out an OORP deal with the .:j:. leaders regarding any faction rights you wish to invoke (FR5's, tech giveaways) and then potentially petition the Administration to review the current "One faction per ID" rule.
At least, that's what I would do.
Hone, there is a Junker Guard ID which is for Gallic Junkers. Perhaps you can use that one for your faction.
Eh, poor show coming to Gallia then having said ship run off the map. Wish we could of at least RPed a bit, but the fellow kept running. Might want to get it straightened out with .:j:.Aristotle.
I never managed to find what is your diplomatic stance towards house corporations: http://discoverygc.com/wiki/index.php/Th...s_Congress
It is not there.
I play junker since couple of years mine is aggressive one and pirates everything that comes in his range
but it doesn't matter really. I does not say that this is the "right" junker RP.
Acting as a hauler for corporate miners does not make you different in the pirate eyes to let say IC stork, I don't say that this is not the "right" junker RP but I say not to expect that all junkers should act as lawful lapdogs.
And if they don't as such but act like smugglers who smuggle stolen by piracy stuff by unlawful not to q-q at them that this is not the "right" junker way.
I know that it might sucks to make deal with miners to haul their stuff when someone comes and kill the miners and someone else that is happen to be also junker pick up the loot.
But that's life get over it and don't give hard time to the people who are seeking at other RP opportunities.
The cool thing about the junkers is that there is no "right" or "wrong" way. But do please add your relations with the corporate lawful factions so I could know them as well the others because if you work for them and are friendly to them I see no reason not to pirate you like I pirate corporate traders.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
I've been junking a really long time. We aren't picky about our jobs but were always the little guy in regards to moving cargo as a hauler.
We.. dont LIKE corporate traffic.. we dont like the utter monopoly they reach for because it makes an independent entrepreneurial small to impossible.
But keeping the dark side out of things. When we smuggle or go beyond the grey lines of law.. We dont get caught. Thats the idea. Most junkers that smuggle or do any kind of hauling pride themselves on not geting caught be it police and pirates..
where slippery. in all ways. both morals and dealings and piloting.
Again all this is up to you. ... junkers have been known t disagree.. and not think much lesser of the other junker for it.. Unless it screws with business then things have to move or change or disappear.
Ok but it seems some of you -your leader for example likes the corporate traffic and works like corporate hauler for them with the typical:
"Anyone wants to sell me ore" in the system chat- it is not really sneaky you know?
Then get angry when pirates destroy the said traffic and likes to yell to the junkers who pick up the loot from the destroyed corporate traffic, hence my question-
If you prefer to work for the lawful corporations make them friendly on your reputation sheet and close your bases for unlawful factions go full lawful, if not then don't yell to the people who have different understanding about the junker RP and how should be done and what they should do.
If yes don't be amused when pirates start to rob junker congress ships, because not the ID or the IFF or the tag defines what are you lawful or semi-lawful or unlawful but the actions of the said ship. Just give some information about your diplomatic relations so the others could know how to act towards the junker congress faction that's all.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Why beat around the bush, why not just say exactly what you are talking about. The others are right, we do not like big corporations. They are greedy and they are the principle reason for most of the corruption that exists in the house governments. This is why we have chosen to live outside the normal bounds of house governments and corporations. It's also why we have such an open door policy at Junker bases. We want to give people a place to do business outside the corporate umbrella.
Sometimes we do work with corporations. We are sneaky, and sometimes it serves our interests to work with them and it's often hard to say which side is using the other more.
Now as to your specific actions since that is why I believe you made your comments. I will be very clear about this. We do not tell Junkers not to pirate and we absolutely do not tell them not to buy ore from 'questionable' sellers. This is exactly why I bought ore off you when I knew full well where you got it. There are a few things I think you need to learn about being a Junker however. We are NOT common pirates and we should not be known as such. The single greatest asset Junkers have is our quasi-legal status. This allows us to do business with various groups outside the law and still land on lawful bases. We can act as a go between. Yes, we do many, many less than legal things. The trick is we do them in a way that people don't see them. We act so as to have deniability. Now, I understand that you were trying to deny what you were doing today, but when you are in group with 2 corsairs and you are sitting right on top of one of them when he blows up a trader and then take off with the loot it is pretty flipping obvious to everyone what you are doing. We do the same thing in the Congress but we don't group with the pirates and we stay out of scanner range while the piracy is going on and come in to collect the loot afterward. That's how Junking works.
Yes, we do sometimes sit in system and buy ore in lawful ways. When there are military ships in system scanner us and watching it's a great way to craft our image. The idea is to do all those nasty little things on the side, but act like we aren't really doing them.
One more thing, Junkers do look out for each other. When one Junker has made a deal with a trader, it is very bad form for another Junker to come in, blow that person's ship up and run off with the loot another Junker was waiting for. Yes, I know full well you did not do the shooting but you were just as involved as the ones who did.
Interesting because I never ever saw any .:j:. tagged vessel picking my loot in my 3 years of piracy around here with various pirate groups around Sirius, every time when my pirate char contact one of yours you are busy or not interested.
It is ok to RP like this I have nothing against it - to stay on the safe side and have your own way in Sirius.
But as it seems you cannot make difference between RP and OORP information, in general Wiki is OORP information to guide people and help them to RP, list the corporates as neutral at least if you work for them.
Aha I see thank you for telling me 3 times what you do as junkers, however you miss one simple major point, you cannot stop what the independent junkers do in RP as long as it is the canon junker RP and I am saying that it is canon junker RP to pick the pirate loot not to haul for the corporates, for more info read faction right 2:
Quote:Official Factions cannot, under any circumstances, require another player to follow non-canon RP if that player doesn't want to.
Anyway in general it seems your faction understandings for RP and OORP terms and faction indie relations are messed up, If I wanted to give feedback via PM I would do so, don't PM me such stuff:
Quote:Junkers look out for on another, but occasionally a Junker decides to do his own thing and doesn't really care how it affects other Junkers. Such a Junker would be in danger of waking up with a knife in his back.
Because faction feedback is OORP stuff really and I dare you to find any RP evidence that my junker broke any law because in my understanding for RP "missing" ship crews does not report stuff, dead people don't talk, junkers are extremely good in covering up "missing" ship wrecks and salvaging every evidence- at least my junker is, corsairs do the demands, they do the blue msgs my ship only beams scrap and ore that he finds in space - it is not against any law actually.
Being in a group with Corsair means nothing in RP really. It is pure OORP info that the game provides to us to enable us to RP. In your place I would try to metagame less when it comes up to RP decisions in game, and indeed my junker cannot know that you make deals with the miners that I rob because I just don't metagame, my char knows only what he is told to and what he sees, it seems that this is not the case with yours.
Long story short- fix your understanding for RP and OORP stuff don't mix them and don't metagame , do read good the faction rules- they tell you what you can and what you cannot do.
Anyway I wish you good luck see you in space take my words as constructive criticism, you don't need to explain me how .:J:. stuff works I know, you don't need to defend your position I am ok with it, but please don't tell me how to RP with my junker.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:Aha I see thank you for telling me 3 times what you do as junkers, however you miss one simple major point, you cannot stop what the independent junkers do in RP as long as it is the canon junker RP
I do wish more Junkers stuck with canon RP. Way too many of them in the Omegas and outside of (mostly) House space these days.