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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Sick of ooRP traders

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Sick of ooRP traders
Offline Fat.Igor
01-10-2012, 12:28 AM,
#21
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Posts: 383
Threads: 7
Joined: Nov 2011

Oh wow, this still isnt in flood.

np [Image: emoticon-0103-cool.gif]

GUESS

WHO'S

BACK

!?!?!
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Offline jxie93
01-10-2012, 12:28 AM,
#22
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Posts: 3,740
Threads: 80
Joined: Sep 2009

Hello, biased rant thread!

[Image: jxie93.gif]
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Offline Huhuh
01-10-2012, 12:29 AM,
#23
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Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:Or how about we Permaban the 11 lolwut pirates in NY last night on Manhattin to westpoint demanding 2mil or dai for all of them from everyship big or small ship spotted. Thats right 22mil Pirate demand from traders with less then 3K cargo worth 300K.
I suppose that trader was a lolwut right for not paying 11 pirates 2mil each. Also i was not the transport, I was a scout fighter watching from above:) The lolwut virus is on both sides. RP well as a pirate, and most pay you. "2 mil or Dai" Azzhat demands of 22mil? and well Traders going to let you kill them,and trade on from a new location.
Years ago the top boss said there will never be any perma dead punishments for death in game. I am sure his oppinion has not changed.

I believe there were only 5 bombers, one transport and a fighter.

What was really funny that night was when we only demanded one million and the trader chose 5 SNACs instead.

[Image: 6fZYcda.gif]

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Offline Vape
01-10-2012, 12:33 AM,
#24
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Posts: 1,543
Threads: 172
Joined: Oct 2007

Isn't simpler just to report the trader for ooRP in chat?

[Image: sig2-1-1.png]
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Camtheman
01-10-2012, 12:33 AM,
#25
Unregistered
 

Quote:I believe there were only 5 bombers, one transport and a fighter.

What was really funny that night was when we only demanded one million and the trader chose 5 SNACs instead.

I dont blame him really, sure you might get the split second satisfaction of blowing him up, but it costs $0 to respawn, and if you knowingly ram yourself into 11 pirates in the middle of new york you deserve to get blowed up
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Offline Huhuh
01-10-2012, 12:35 AM, (This post was last modified: 01-10-2012, 12:48 AM by Huhuh.)
#26
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Posts: 2,458
Threads: 148
Joined: Apr 2010

' Wrote:I dont blame him really, sure you might get the split second satisfaction of blowing him up, but it costs $0 to respawn, and if you knowingly ram yourself into 11 pirates in the middle of new york you deserve to get blowed up

Cargo? Regens? Time? His RP character's life?

Also, 5+1+1=7

[Image: 6fZYcda.gif]

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Offline Bootsiuv
01-10-2012, 12:40 AM,
#27
Member
Posts: 637
Threads: 20
Joined: Oct 2010

No....just no.

Either do it across the board, or don't do it at all. There is no way to determine an ooRP transport encounter without an admin witnessing it first-hand in space.

If your particularly annoyed, you could always play sanctionlancer if the situation calls for it.

Or we could just make it so you CAN'T log into a character who has just died for 4 hours, if such a thing is possible.

[Image: CRSJB.png]
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Offline FGDireito
01-10-2012, 12:41 AM,
#28
Member
Posts: 373
Threads: 15
Joined: Jan 2010

' Wrote:As for a death penalty, well.. I think everyone should be subject to a death penalty. When you die, I believe you should lose your ship. Simple as that. The lack of a proper death penalty will continue to be a detriment to roleplay. Devs spend too much time building mechanics to enforce ooRP policies when they should be building mechanics that encourage better roleplay standards. The lack of a death penalty is ridiculous on an "RP" server, and anyone who says otherwise is wrong.

that will just make people more frustrated and leave the server, it's a game have fun
not other game will make you start from the beginning, imagine WoW like that, level 85 or whatever you die start from lvl1 just because yes, or Medal of Honor you get killed cant play anymore you're dead, kudos!

just report the trader for ooRP

[Image: CCA0PJZ.gif]

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Offline Ursus
01-10-2012, 01:03 AM,
#29
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:Cargo? Regens? Time? His RP character's life?
if tribute demand is greater than cost of purchasing cargo, better to have the ship exploded and respawn at the buy point

there is no death in Freelancer. lrn2rp


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline RParade
01-10-2012, 01:03 AM, (This post was last modified: 01-10-2012, 01:04 AM by RParade.)
#30
Member
Posts: 207
Threads: 20
Joined: Nov 2007

' Wrote:that will just make people more frustrated and leave the server, it's a game have fun
not other game will make you start from the beginning, imagine WoW like that, level 85 or whatever you die start from lvl1 just because yes, or Medal of Honor you get killed cant play anymore you're dead, kudos!

just report the trader for ooRP

World of Warcraft has a death penalty. You lose experience/gold for dying, I think you even risk losing items if they aren't bound to your character (I'm not sure, I don't play WoW).

Discovery's biggest problem right now is that people refuse to accept penalties of any sort. Money has no value since you never have to worry about losing it, and death is meaningless since there is no penalty and every character (pirate or otherwise) acts as if they're immortal when faced with impossible odds.

The game would be alot more fun for everyone if there was an expectation of challenge. Stop being pussies and making excuses everytime someone tries to penalize you. People in this community always preach about roleplay but they don't want to accept the consequences of roleplay, and most of them wouldn't really know what roleplay is if it jumped out of the monitor and smacked them in the face. I don't mean to sound like an elitist or an extremist, I just think it's ridiculous how every time people make excuses and they want to punish a select few players rather than enforce the policy on the entire community.

Nobody wants ZoI restrictions, nobody wants their tech to be limited, nobody wants to roleplay the fear of death (one of the most important aspects of any "roleplaying" community). People will continue to ignore and deflect these truths because they don't know how to do anything else.
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