' Wrote:World of Warcraft has a death penalty. You lose experience/gold for dying, I think you even risk losing items if they aren't bound to your character (I'm not sure, I don't play WoW).
Discovery's biggest problem right now is that people refuse to accept penalties of any sort. Money has no value since you never have to worry about losing it, and death is meaningless since there is no penalty and every character (pirate or otherwise) acts as if they're immortal when faced with impossible odds.
The game would be alot more fun for everyone if there was an expectation of challenge. Stop being pussies and making excuses everytime someone tries to penalize you. People in this community always preach about roleplay but they don't want to accept the consequences of roleplay, and most of them wouldn't really know what roleplay is if it jumped out of the monitor and smacked them in the face. I don't mean to sound like an elitist or an extremist, I just think it's ridiculous how every time people make excuses and they want to punish a select few players rather than enforce the policy on the entire community.
Nobody wants ZoI restrictions, nobody wants their tech to be limited, nobody wants to roleplay the fear of death (one of the most important aspects of any "roleplaying" community). People will continue to ignore and deflect these truths because they don't know how to do anything else.
Well if you like that then do one thing.
Everytime you die and respawn delete your charecter make a charecter with same name and continue..
You like it ? You do it. I love my ships very much. And i dont have another 4 year to make them. Not for the sake of rp. Its a game, play as it is.
look it happend just now in pensylvania, i started a new char, my FL crashed to desktop, while disconcted I got killed by some random pirate dudes near planet eire
they are 3 OC , got a tridente GB , a falcata bomber, and the other onde didnt see it but it was an OC too, only thing they say is this... "money" , great RP too xD
power traders arnt the only problem i suposse
but at least they made me laugh, they being shot by BS gettysburg =P
' Wrote:Well if you like that then do one thing.
Everytime you die and respawn delete your charecter make a charecter with same name and continue..
You like it ? You do it. I love my ships very much. And i dont have another 4 year to make them. Not for the sake of rp. Its a game, play as it is.
Roleplay should be the focal point of all Discovery development.
Losing your ship on death is abit much, I agree; but that's mainly because of the equipment and not the actual ship itself. You can make 40-50 million from a single 5K transport full of ore and an average traderoute nets about 20 million with a 3K cargohold. A death penalty of some sort wouldn't be as bad as some of the people here are making it out to be.
But once again, the "invested" players like Leonidas are the reason why roleplay sucks on Discovery. Stop blaming the problems of the server of lolwhuttery and instead accept responsibility for your refusal to accept penalties and consequences for roleplay. You guys cry so much about lolwhuts but the lolwhuts only exist because of pridegamers like you.
It took you four years to make your ships? Wow dude, I guess you deserve a pat on the back. Then again, it's not like you actually worked for your ships; you yourself admit that you are a power trader and thus you are the reason why pirates will demand ridiculous sums like 10 million. You deserve to die a thousand deaths for being such a pridegaming hypocrite.
' Wrote:I love to be pirated. But I'm even weirder: I enjoy '2milordai' pirates too. They add risk and challenge, just as the more expressive ones. If he's a threat, aggressive and knows what he does, who am I to judge him just for he doesn't speak academic galactic common? I love space to be dangerous.
By the way, the same goes to traders who cruise silently while I type my demands, or shoot me without a word before I could do that. Roleplay can be done with guns too.
Not that I prefer that over stopping and having a nice chat.
' Wrote:Fun fact: A properly equipped fighter can do more damage to a transport than a bomber can in the same amount of time.
Yup a fighter is far harder to hit, and mines hurt alot if properly used.
' Wrote:Roleplay should be the focal point of all Discovery development.
Losing your ship on death is abit much, I agree; but that's mainly because of the equipment and not the actual ship itself. You can make 40-50 million from a single 5K transport full of ore and an average traderoute nets about 20 million with a 3K cargohold. A death penalty of some sort wouldn't be as bad as some of the people here are making it out to be.
But once again, the "invested" players like Leonidas are the reason why roleplay sucks on Discovery. Stop blaming the problems of the server of lolwhuttery and instead accept responsibility for your refusal to accept penalties and consequences for roleplay. You guys cry so much about lolwhuts but the lolwhuts only exist because of pridegamers like you.
It took you four years to make your ships? Wow dude, I guess you deserve a pat on the back. Then again, it's not like you actually worked for your ships; you yourself admit that you are a power trader and thus you are the reason why pirates will demand ridiculous sums like 10 million. You deserve to die a thousand deaths for being such a pridegaming hypocrite.
Wow Flame much?
First off 20mil for average 3K transport? You have never traded mate have you.
40-50mil for ore is correct, but only 50% of traders haul ore, and half that price is buying the ore from a miner.
He probably meant he has had his ships/chars 4 years, and has put alot of time into the RP. Alot of us have.
Last stop insulting others because your dis-agree. Saying people deserve to die, and are the reason for lolwuts are against the rules here mate. You are basically being, what you are calling others.
' Wrote:I think we talking of a diff group. I screened many many shots of group i am talking about. It was indeed 11 ships. Rogues/pirates/"freelancers" that should not have been pirating Via ID and a merc. I took over 30 screens so 11 is correct for my Scout.
You are correct though, that getting hit by these guys was just dumb as i was anouncing for 30 minutes straight for all ships to avoid that TL. Also 1 not so bright BC that thought he could take on a crap load of bombers on his own. I think NY system lowers player IQ, not sure, but seems that way at times.
Now Dead is dead idea will not discourage power trading, it will actually cause more power trading. After all people will no longer stop when they get a dread right? Need alot more cash reserve to cover all those lost ships. 200Mil for train. 500-1.5bil for a BS with cap 8. and so on. People will Power trade like hell, or say frack this Shat and just leave the server.
It will also kill RP as traders will now fly above/below plane all the time to avoid all posible contact. Half the server will base hug non stop for thier lives. No one will fight 1 on1 anymore so gank squads will be on the rise. Sanctions will be pointless as since you lose all on death, what is losing your weapons and gear for sanction mean?
All in all will cause more lolwuts then we got now.
I´m signing this, absolutely right idea about what will happened. Somebody here called for more realistic game. But that also means to start using advantage of fact that space is 3D space. So most of traders will stop using trade lanes and will try to avoid any contact. Because this is realistic flying in space to avoid pirates. Another result - pirates will stay only at jump gates/holes to have possibility to catch trader which will leads lawful forces to guard only them. So nearly every contact will then be at jump gates/holes, and the rest of the systems will be deathzone. And by the way, if you want more realistic space, then jump gates, trades lanes and mainly planets have to get significantly stronger defense which will take down every hostile unit in a seconds. Something similar to Gallia, where are weapon platforms at all lanes and planets, but with even stronger weapons and auto-guided missiles.
There will be always people which abuse the system and get around rules (like in real life, where we have big books of laws which can be used to kill somebody, but still there are people who can scam without chance to punish them). What some of you wants here, will be no problem for them, they invent another way how to do it again. You only punish fair players who are trying to play. They will leave server, not the lolwuts and powerplayers.
' Wrote:Roleplay should be the focal point of all Discovery development.
Losing your ship on death is abit much, I agree; but that's mainly because of the equipment and not the actual ship itself. You can make 40-50 million from a single 5K transport full of ore and an average traderoute nets about 20 million with a 3K cargohold. A death penalty of some sort wouldn't be as bad as some of the people here are making it out to be.
But once again, the "invested" players like Leonidas are the reason why roleplay sucks on Discovery. Stop blaming the problems of the server of lolwhuttery and instead accept responsibility for your refusal to accept penalties and consequences for roleplay. You guys cry so much about lolwhuts but the lolwhuts only exist because of pridegamers like you.
It took you four years to make your ships? Wow dude, I guess you deserve a pat on the back. Then again, it's not like you actually worked for your ships; you yourself admit that you are a power trader and thus you are the reason why pirates will demand ridiculous sums like 10 million. You deserve to die a thousand deaths for being such a pridegaming hypocrite.
You dont like the game as it is. Told you before every time you die delete your ship and make new charecterand make example.. Good for you. And if you think prembann or whatever your idea is the only solution then you will see playing in server with 10 or less people.
We play for fun.
I never said i dont do rp but if you ask 5 mill for the cargo full of scrap or food and thinks that i will do rp then you are impossible. Anyone sane wouldnt support that.
I dont have all day for playing hardly gets 1 hr to play and if i just getout and face a pirate that demanding such amount that i dont have then what should i do?
If prembann or death makes loose all then we will see a pirate demanding 100 mill + from transports every now and then as the transport costs like 150 mill he has to pay that amount or he will loose all. And suppose the pirate blows then he is loosing like 10 mill. You think that will be good!!!!! Well it will be good for you may be.
Despite being some pirate factions and have numerous pirate shipps i never pirate because i dont like it at all.
Yesterday i have payed a pirate with a bomber 2 mill while i was flying a lux liner and he made a demand of 1 mill. He was good to me.. If i fight back i may kill him but i didnt do that for his good rp i payed extra. What im trying topoint out is "we pay to rp not to pirate".
I remember once i bought a hegemon and gets out for mining. Within 2 mins i face a pirate who asks some money, i told him that i dont have it, but promised to transfer credits when i sell the ore. Surprisingly he agreed but for a little punishment he blow some of my guns but did escort me to the sell point. Amazed by his rp and goodness i transferred 10 mill that time.
There are many example of good pirates with rp. When you are pointing your fingers to someone else first lookout at your own activities. How could you say others wrong when you are not right? First be an example of good then tell others to be good.
EDIT : 4 years doesnt mean 4 years of powertrading.. It means 4 hours of gameplay. Mostly in corsairs and outcasts. For what i achived you can see my profile. Mining concept come few months ago. I know how much profitable it is.. But didnt help me to gain much. I made most of my money by playing missions in gamma. I dont think i have to learn RP from you.
And when you are posting on forum try not to hurt people below the belt.
' Wrote:I've been thinking how to solve the ever-annoying problem of ooRP powertrading lolwuts non-paying but saying kill me and not playing the role properly.
The idea is a permaban on death for transports, there would be no more traders just waiting for respawn instead of playing along.
So let me know guys what do you think about it. I think it could work and benefit greatly to roleplay.
oh. its this 'i hate traders' thread again? meh. they appear every now and then. but i totally agree. how can a pirate make a few billion if the dont pay upthe second they enter our zoi? i mean come oooooooon, people. THINK ABOUT THE PIRATE'S CHILDREN!