No, one stunpulse works fine. I dropped one of mine for a missile launcher, just to add some kick to those Xeno Hawk players we keep tangoing with... I agree, though; 2 Justice IIIs are pretty hard to work with. Dropping the stunpulses altogether, though, would make taking down shields hard. Very hard.
Somehow I assumed that stunpulse and justice have different projectile speeds... seems like I was wrong, everything is in order now. However, Justice Mk III is such a sucky weapon! It does 200 dmg / sec to hull while Adv. Stunpulse does 700 / sec to shields! One stunpulse plus three justices would be in my opinion a much more balanced loadout. You could even have one stunpulse and one justice in the shield-busting group and three justices in the hull group. How about that?
' Wrote:First of all, I couldn't find the Hornet CD nor Avd. CM dropper anywhere in liberty, I don't think they sell it here. Are we still going to stick with these two?
The question is still there. I suggest to downgrade to wasp and improved cm to go with liberty equipment.
' Wrote:The question is still there. I suggest to downgrade to wasp and improved cm to go with liberty equipment.
I believe that both the Hornet Cruise Disruptor and Adv. Countermeasure Dropper are sold at Springfield Station in Illinois; the Liberty Police Guard system.
Oh right... I didn't really count Illinois. I bet I'm red with the LPI Guards:). Isn't that somebody's home system though? Seems like it isn't... will give it a try.