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Gunboat missiles

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Gunboat missiles
Offline Sayfog
09-04-2012, 10:13 AM,
#1
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Posts: 153
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Joined: Jun 2012

I love the battleship and cruiser missile turrets, im just wondering why are GB ones only useful against shields?

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Last time around I was a Member of: K'Hara|[HF]141|PFI|BAF|LR-
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Offline Adam.Smith.
09-04-2012, 10:18 AM,
#2
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Posts: 76
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Joined: Feb 2012

Check other GB related topics around.
Laughs a bit and leaves in peace.

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Offline Swallow
09-04-2012, 10:21 AM,
#3
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What he means is that we have turret zoom, and there is no need in missiles to counter fighters.

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Offline shcore22
09-04-2012, 10:43 AM,
#4
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Nope.. he is asking why they are just Shield busters..

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Offline Swallow
09-04-2012, 11:10 AM,
#5
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' Wrote:Nope.. he is asking why they are just Shield busters..

So I have answered.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Online jammi
09-04-2012, 11:27 AM,
#6
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Well, EMP weapons damage power plants once the shields are down. GB missiles acting as an anti-shield weapon means GBs now have a weapon that can gimp powerplants. Ergo, an escort GB can severely cut down the refire of an enemy bomber, giving the capital ship or transport they're with a much longer survival time.

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Offline Echo 7-7
09-04-2012, 12:50 PM,
#7
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I believe it's much simpler; so that GBs don't have easy-to-use hull-busting weapons against fighters, particularly since TSteer/TZoom make GB prims much more powerful.

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Offline Prysin
09-04-2012, 01:25 PM, (This post was last modified: 09-04-2012, 01:25 PM by Prysin.)
#8
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' Wrote:I believe it's much simpler; so that GBs don't have easy-to-use hull-busting weapons against fighters, particularly since TSteer/TZoom make GB prims much more powerful.

well you know, even back in the day it took a minimum of 10 minutes to missile spam a running fighter to death... TS/TZ wont worsen the situation, as GB missile turrets tend to turn around with the other turrets, thus making them unable to fire while they reposition for "launch" vector....

I tried using missile Bnose while we tested TS back in 4.85, it was a failure... same with tridente and KuEx... The arcs on those ships make them impractical to use with TS... without TS, they would'a worked fine.

Also, server seem more laggy now, atleast missile/torp wise, wouldnt hurt to return some of the hull-busting damage. although i dont wanna see the return of the "über Cball turret" like in 4.85.... perhaps 3k hull damage, at MOST... make em less useless..

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Offline Ursus
09-04-2012, 03:46 PM,
#9
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They did a lot of damage in 4.85, even to the point where it was possible in some cases to down a fighter with just a couple of hits. Gunboats were harder to fly back then too, and it was possible for a good bomber pilot to kill a mediocre gunboat pilot in a 1v1 fight too. Now with turret steering and zooming they would be massively OP.

Unfortunately the new ones are completely useless for killing anything and are only good for tactical purposes, like confusing a zoomer's crosshair.

I'd like to see something that does damage in the ~10k range (more than a Canonball Missile and less than a Nuclear Mine), and an EMP variant that does the same for shield damage. It should have tracking characteristics that are slightly better than cruiser missiles, so that they are useless in close-up fighting. That way you'd have to use a couple of slots to pop a runner, which would leave you with much less firepower for close fighting.


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Offline Reid
09-04-2012, 03:53 PM,
#10
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Have you tried fighting a GB with missiles in 4.85? If you were in a fighter, it was downright impossible. You could barely dodge them, they had high refire, and 3 missiles on your hull would kill most fighters.

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