While activating the mod, also activate the openSP mod, and you can change a lot of options.
Note:
Do not deactivate disco, instead, go to Options-> Restore backups....every once in a while, the FLMM messes up the deactivation...and Fubar's your FL.
Please allow me to add something of intrest, as I've a question to the playability of this mod.
I'm a 54 year-old retired guy that was introduced to computer games and do really enjoy playing
Freelancer, but in storyline only, and have not a clue as to how to play over the internet. Now I've
played another 'MOD' and that had added a "Difficulty Level" into the Freelancer Options Screen to
allow a player 4 levels of play - from EASY to Extreme. Now if the Devs could put into this mod
something like that, it would allow a challanging level for the HotShot Pilots and something where
an 'Old Fart' like me can play and enjoy the storyline experience. The mod where I learned of the
Difficulty Level program is (The Next Generation 2.7.6) and if it could be added to this mod, I think
a lot of folks can rejoice as I would.
Posts: 6,125
Threads: 310
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
' Wrote:OpenSP disables the story though, I was looking for the story with more starting credits.
Won't matter how many starting creds you have, you'll still only be able to buy the ships of your corrisponding Lv. To get that fixed you'll have to have a word with Igiss. Personaly I think the Starblazer should have it's purchase lvl lowered to help out newer players. There should be a re-think of other ship lvls throughout the missions as well.
Disco, as Etaphreven says, is no longer truly compatible with the SP campaign....it is now, a multiplayer mod.
Really is.
And, if you are playing the SP, without difficulty....thats....ridiculous.