Btw it is sadly to use Spatial as explorer cause cruise speed. People use light fighters or freighters for exploring space. if to do it 400 will be cool.
roleplaying a LF as an explorer doesn t fit the lore. - LF are short range fighters unfit for deep space exploring into systems without borderstations on every corner, a carrier or major stations or planets.
the LF should not be able to make a journey that is further than one system away - and only if that system also has tradelanes.
the spatial is meant to travel long distances without lanes and also multiple jumps through natural jumpholes and jumpgates without harm.
people do not roleplay such weaknesses of course - so yeah you are right - if we only look at the good sides - a LF is a better choice for an explorer. if you want to ROLEPLAY an explorer - you should pick a SHF or a freighter ( or something even larger )
and to add to the thread
since it was mentioned - the orca also got a facelift cause the speedboat isn t too popular - or so it seemed regarding to some ancient threads
(12-09-2012, 04:49 PM)Jinx Wrote: roleplaying a LF as an explorer doesn t fit the lore. - LF are short range fighters unfit for deep space exploring into systems without borderstations on every corner, a carrier or major stations or planets.
the LF should not be able to make a journey that is further than one system away - and only if that system also has tradelanes.
the spatial is meant to travel long distances without lanes and also multiple jumps through natural jumpholes and jumpgates without harm.
people do not roleplay such weaknesses of course - so yeah you are right - if we only look at the good sides - a LF is a better choice for an explorer. if you want to ROLEPLAY an explorer - you should pick a SHF or a freighter ( or something even larger )
and to add to the thread
since it was mentioned - the orca also got a facelift cause the speedboat isn t too popular - or so it seemed regarding to some ancient threads
I get obviously that a light fighter wouldn't be the best ship for exploring, and I have tended to stay away from them for exploring. I don't however think that there is anything in lore limiting them from being used for that. They aren't very good at handling certain types of navigational hazards, but other than that there isn't any major limiting factor.
There are smaller ships in the game that apparently can stay space-borne for many months. These are not much bigger so surely the light fighters could fly for a while. Given that these are fission or fusion engines or something even more advanced I'm sure there is a high level of fuel efficiency. I think that they could fly for several hours and as you only need some minutes to cross a large system I would say that any light fighter could very well fly across Sirius as long as it was with using jump holes.
By the way you don't save too much time with a 400 ship over 350. Flying something with 400 over something with 350 you say 7 or so minutes on an hour. Flying with something 400 over 395 you save less than a minute.
so I recently started exploring Coronado. I must say you're all doing a wonderful job.
so I recently started exploring Koeln. I must say you're all doing an amazing job.
some time ago I explored Rousillon. Impressive. Particularly the music on the planet that was a nice surprise.
so I recently started exploring Omega-55. LOL... NOMADS. LOTS AND LOTS OF NOMADS. SHOOTING THINGS. I GOT THE HELL OUT OF THERE. (and I was thinking, jeez I can't remember what that one was from the news. I hope I don't run into a nomad system)
recently started exploring Omega-41. what did you guys do to the star? that new effect there, that's impressive.
(12-09-2012, 05:30 AM)Echo 7-7 Wrote: Sadly, regardless of how that was misread, the Rheinland Battlecruiser is not getting in the mod because the mod "already has too many ships".
Correction. "The mod has so many ship and station models that fixing what we've got took all the dev team's time this update, leaving no room for "wouldbenice" ships."
Seriously, I've spent probably well over a hundred hours in sorting out the hitboxes, models and texture files to fix some bugs that have been plaguing the mod since 4.84 - some stuff will just need to be deferred. Doing new ships rather then replacements is a lot of extra work. Which at this point, there just isn't time for.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
(12-09-2012, 06:01 AM)Echo 7-7 Wrote: It's a good quality model, and would fill the one empty slot in Rheinland's ship line.
They already have a heavy cruiser that pwns all, and the carrier fills the needs of a light battleship perfectly. There is no room for a battlecruiser in their lineup. If they need anything in the cap line, it would be a light dessie similar to the hatchet, good for policing and anti-piracy duties.
Also, what happened with that CTE gunboat? That was a nice model?
(12-09-2012, 04:15 PM)Felix_Wannamaker_III Wrote: Im spending from now until release hoping that the Spatial remodel wont be as big as a house anymore.
I know im wrong, but Im permitted a few months of happy delusions.
.
If someone wants to dig it (OP?), there is a screenshot of the new Spatial in Aeternus' Dev Log thread. It is still large, as befits a Super-Heavy Fighter, with a broad wingspan, but it's not appearing to be quite as horrendously huge as the current Spatial. At the very least, the shape looks much more managable.
(12-10-2012, 05:18 AM)AeternusDoleo Wrote:
(12-09-2012, 05:30 AM)Echo 7-7 Wrote: Sadly, regardless of how that was misread, the Rheinland Battlecruiser is not getting in the mod because the mod "already has too many ships".
Correction. "The mod has so many ship and station models that fixing what we've got took all the dev team's time this update, leaving no room for "wouldbenice" ships."
Seriously, I've spent probably well over a hundred hours in sorting out the hitboxes, models and texture files to fix some bugs that have been plaguing the mod since 4.84 - some stuff will just need to be deferred. Doing new ships rather then replacements is a lot of extra work. Which at this point, there just isn't time for.
Eh, I know checking ships is a lot of work, but don't blame me for misinterpreting what you said. It's a moot point, though. I would not demand quantity over quality, especially not at this stage.
(12-10-2012, 06:16 AM)Ursus Wrote:
(12-09-2012, 06:01 AM)Echo 7-7 Wrote: It's a good quality model, and would fill the one empty slot in Rheinland's ship line.
They already have a heavy cruiser that pwns all, and the carrier fills the needs of a light battleship perfectly. There is no room for a battlecruiser in their lineup. If they need anything in the cap line, it would be a light dessie similar to the hatchet, good for policing and anti-piracy duties.
Also, what happened with that CTE gunboat? That was a nice model?
Hence my comment earlier about the balance team being at fault. If Rheinland theoretically received a Battelcruiser, then that would (or at least should) significantly influence the rebalancing of their other capital ships.
As for the CTE Gunboat; I don't think it was submitted properly / in time / at all.
Don`t blame Aet for ships you won`t get. If you badly want to - learn how to and check the model yourself and take a place between modeller and developer. I don`t think there are many trusted modelmakers, who can provide a model made according to standards from A to Z, therefore there is no trust.