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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools [Guide] Player Owned Base

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[Guide] Player Owned Base
Offline Govedo13
11-21-2012, 11:07 AM, (This post was last modified: 11-21-2012, 11:07 AM by Govedo13.)
#101
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Well it depends for what you would use the base- if you are going to make production factory 2 platforms are more then enough. If you would block jump hole with battle station your set-up would be other, same story if you use the base as storage factory. If you plan to build stuff you hardly need more then level 2 base.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Foochow
11-23-2012, 02:40 PM,
#102
Member
Posts: 572
Threads: 68
Joined: Jun 2010

Can I make like Jump Drive IV without making the previous two? (Jumpdrive II,III). Same for Survey scanner?

[Image: ffFwEdE.png]
HAPPY BIRTHDAY
Angelrator @Foochow has been wished with the best by @Dimon and @Cashew (:
-something went wrong and pic got a "bit" oversize


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Offline SummerMcLovin
11-23-2012, 04:45 PM,
#103
Former Admin
Posts: 3,080
Threads: 73
Joined: May 2012

(11-23-2012, 02:40 PM)woody Wrote: Can I make like Jump Drive IV without making the previous two? (Jumpdrive II,III). Same for Survey scanner?

The different sizes for each of them don't affect the order you can build them in - they are all available once you have your specific factory.

Kingdom of Bretonia
Colonial Republic
Independent Miners Guild
Ex-Admin
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Offline Foochow
11-23-2012, 05:12 PM,
#104
Member
Posts: 572
Threads: 68
Joined: Jun 2010

(11-23-2012, 04:45 PM)SummerMcLovin Wrote:
(11-23-2012, 02:40 PM)woody Wrote: Can I make like Jump Drive IV without making the previous two? (Jumpdrive II,III). Same for Survey scanner?

The different sizes for each of them don't affect the order you can build them in - they are all available once you have your specific factory.

Wohooo, thanks Big Grin

[Image: ffFwEdE.png]
HAPPY BIRTHDAY
Angelrator @Foochow has been wished with the best by @Dimon and @Cashew (:
-something went wrong and pic got a "bit" oversize


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Offline justin1991
12-24-2012, 05:58 PM, (This post was last modified: 12-24-2012, 05:58 PM by justin1991.)
#105
Member
Posts: 10
Threads: 2
Joined: Oct 2012

will nanos and shield bats take up 1 cargo per one? if not what is the cargo consumption of them?
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Offline roadrunner
12-24-2012, 06:15 PM,
#106
Member
Posts: 393
Threads: 18
Joined: May 2007

(12-24-2012, 05:58 PM)justin1991 Wrote: will nanos and shield bats take up 1 cargo per one? if not what is the cargo consumption of them?

If you store 1500 Nano and 1500 Bats they will take up 3000 cargo from the base`s storage

[Image: 2ibiwie.jpg]

I am not a native English Speaker, so i make grammar errors.
But it annoys me when people make silly comments about that... especially brits who for the most part can't speak their own language let alone anyone elses!
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Offline justin1991
01-05-2013, 02:39 AM,
#107
Member
Posts: 10
Threads: 2
Joined: Oct 2012

when u get to lvl 2 core upgrade will the base use 2x more alloy for wear n tear? or will it stay the seam and just food water o2 and crew double?
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Offline Connor
01-11-2013, 08:39 AM,
#108
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

(01-05-2013, 02:39 AM)justin1991 Wrote: when u get to lvl 2 core upgrade will the base use 2x more alloy for wear n tear? or will it stay the seam and just food water o2 and crew double?

I need to know this to.



One other question. How do you set the rep on a base? Because I want to set a base rep to normal liberty navy

[Image: Snoopyman.gif]
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Offline Talesin
01-11-2013, 09:16 AM, (This post was last modified: 01-11-2013, 09:23 AM by Talesin.)
#109
Member
Posts: 748
Threads: 31
Joined: Jan 2010

(11-23-2012, 02:40 PM)woody Wrote: Can I make like Jump Drive IV without making the previous two? (Jumpdrive II,III). Same for Survey scanner?

Yes.

(12-24-2012, 05:58 PM)justin1991 Wrote: will nanos and shield bats take up 1 cargo per one? if not what is the cargo consumption of them?

No.

(12-24-2012, 06:15 PM)roadrunner Wrote: If you store 1500 Nano and 1500 Bats they will take up 3000 cargo from the base`s storage

Incorrect and untrue (just tested it in case it had changed since i last checked).

(01-05-2013, 02:39 AM)justin1991 Wrote: when u get to lvl 2 core upgrade will the base use 2x more alloy for wear n tear? or will it stay the seam and just food water o2 and crew double?

The Base has a repair cycle.
core 1: BA --> Robo --> SHP
core 2: BA --> Robo --> SHP ---> BA --> Robo --> SHP
etv.
After each repair it checks if the base still has damage. If it hasn't, the base doesnt commence to repair.

Since the wear&tear damage is never enough to deal more damage than the very first repair (here marked red) repairs, the second repair (marked blue) won't trigger.

As such a core lvl 2 base does require the same amount of repair stuff to repair the wear&tear damage as a core 1 one.

P.S.: If you lack one repair ressource, it is merely skipped. So if you lack Robotics on a core 2 base it will go:
core 2: BA --> Robo --> SHP ---> BA --> Robo --> SHP

Since the amount of Food, Water, Oxigen (FWO) is bound to the amount of crew members, which is bound to the core level, the consumption of FWO rises.

(01-11-2013, 08:39 AM)Snoopyman Wrote: One other question. How do you set the rep on a base? Because I want to set a base rep to normal liberty navy

As said at the very first page of this guide: writing /base rep as base admin will set the affillation of the base to that of the base administrator issuing the command.

So in order to get the bases rep to LN, you'd need a LN-IFFed ship issuing the command as base admin.


Regards,
Talesin
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Offline Connor
01-11-2013, 09:49 AM,
#110
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

Cheers mate

[Image: Snoopyman.gif]
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