(03-14-2013, 03:40 PM)shcore22 Wrote: It's not like some bountyHunter with a Bomber will take a bounty on a Jorm alone
Maybe I'm just reading the comments wrong, but that seems to be what most people are complaining about: that they can't just jump on their mako and go ahunting battleships by their lonesome. Sometimes bounty hunting requires groups rather than a boba fett-esque lone wolf person
Allrighty,I stand corected by Anaximander..
Core has all of those ships...
But i still think they have pretty nice shipe line..
Core I mean...no more mistakes and saying BHG does..
(03-14-2013, 03:40 PM)shcore22 Wrote: It's not like some bountyHunter with a Bomber will take a bounty on a Jorm alone
Maybe I'm just reading the comments wrong, but that seems to be what most people are complaining about: that they can't just jump on their mako and go ahunting battleships by their lonesome. Sometimes edit:piracy/unlawful activity (fixed it for you) requires groups rather than a boba fett-esque lone wolf person
Rrright, and that's why we have pirates on battleships and cruisers?
Also, one should take into account that BHG was able to deploy capitals in the past. Together with all the "justifications" for having them even before the AP kicked in. (like, building first Thresher-class cruisers on Liberty Shipyards, for example. When there was BHG Guard ID (NOT Core one), or maybe even before).
You see, if you use same arguments against Hessian capshipline, for example - or any other pirate faction capital shipline, I'm totally sure they won't work. I see no reason why BHG (that did have the inRP ability to field capitals), especially keeping in mind certain information I've provided above, should follow them.
(03-13-2013, 10:10 PM)Yber Wrote: Bounty hunters aren't meant to be flying makos, the government of the house would feel threatened and thus you'd be poped up, it's not that hard. See what happens to random zoners in juggies flying around in Bretonia for example.
And does the BHG have an inferior shipline? ROFL it does not.
You can be surprised, but exactly 2 years ago (~March 2011) certain House government went as far as agreeing for a limited deployment of capital ships in a certain border region. The very government that had "Can't hunt snubs in gunboat and up" policy on their Bounty Board, at the time. I'm fairly certain you were around at that time.
These matters are easily regulated inRP, because BHG ID is one of the most restricted in terms of combat initiation capabilities among all "combat" IDs.
As for yours, Stoat's and few other guy's comment on BHG shipline, I seriously recommend taking a lesson from Anaximander and actually reading my post, next time at least.
(03-14-2013, 03:40 PM)shcore22 Wrote: It's not like some bountyHunter with a Bomber will take a bounty on a Jorm alone
Maybe I'm just reading the comments wrong, but that seems to be what most people are complaining about: that they can't just jump on their mako and go ahunting battleships by their lonesome. Sometimes edit:piracy/unlawful activity (fixed it for you) requires groups rather than a boba fett-esque lone wolf person
Rrright, and that's why we have pirates on battleships and cruisers?
Also, one should take into account that BHG was able to deploy capitals in the past. Together with all the "justifications" for having them even before the AP kicked in. (like, building first Thresher-class cruisers on Liberty Shipyards, for example. When there was BHG Guard ID (NOT Core one), or maybe even before).
You see, if you use same arguments against Hessian capshipline, for example - or any other pirate faction capital shipline, I'm totally sure they won't work. I see no reason why BHG (that did have the inRP ability to field capitals), especially keeping in mind certain information I've provided above, should follow them.
Its been brought up a couple of times before though that a lot of the reason that the caps are restricted to the Core ID is the ooRP rather than inRP. The inRP reasons were come up with due to ooRP abuse of the caps.
(03-14-2013, 03:40 PM)shcore22 Wrote: It's not like some bountyHunter with a Bomber will take a bounty on a Jorm alone
Maybe I'm just reading the comments wrong, but that seems to be what most people are complaining about: that they can't just jump on their mako and go ahunting battleships by their lonesome. Sometimes edit:piracy/unlawful activity (fixed it for you) requires groups rather than a boba fett-esque lone wolf person
Rrright, and that's why we have pirates on battleships and cruisers?
Also, one should take into account that BHG was able to deploy capitals in the past. Together with all the "justifications" for having them even before the AP kicked in. (like, building first Thresher-class cruisers on Liberty Shipyards, for example. When there was BHG Guard ID (NOT Core one), or maybe even before).
You see, if you use same arguments against Hessian capshipline, for example - or any other pirate faction capital shipline, I'm totally sure they won't work. I see no reason why BHG (that did have the inRP ability to field capitals), especially keeping in mind certain information I've provided above, should follow them.
Its been brought up a couple of times before though that a lot of the reason that the caps are restricted to the Core ID is the ooRP rather than inRP. The inRP reasons were come up with due to ooRP abuse of the caps.
gotto think of the capital warships from another angle
the only REASON the core has them "was" - cause they did NOT have any infrastructure - nor very good friends in the area they hunted nomads.
the capital ships are not build, cause they need big guns - they are build, cause they needed provisional base ships. - the zoners of delta are more friendly with the order - the corsairs dislike the bhg - so they had to live somewhere.
now they have a small depot with dabadaru - if they ever establish a fully fletched bridgehead - they would not need capital warships anymore - and probably would scrap them. they cost a fortune to maintain compared to the efficiency and cost of a fighter for an organization that is focussed very much on profit.
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(03-14-2013, 08:20 PM)Jinx Wrote: they cost a fortune to maintain compared to the efficiency and cost of a fighter for an organization that is focussed very much on profit.
Is it? I'd argue the Core would burn all its funds to gain the world domination they crave so much if they were given the chance.
As far as I know, the Bounty Hunters' Guild (not the Core) is focused on profit to fund the Core, which spares no expense in their pursuit of power. The Core itself isn't into profit.
Oh.. By the way: if capitals offer no advantages (be it in firepower : credit, tactical, or whatever other aspects) over fighter / bomber wings.. Exactly why do all the houses (and almost all other groups and factions) field them? They need a large crew - if fighters are so much more efficient, why not train those people to be fighter pilots instead? Houses care about credits too. If they can make a more efficient fleet without caps, they wouldn't field any.
Ok so I see where y'all are coming from with the RP behind the system restrictions (interest in Nomad technology and such) so from an RP standpoint it makes sense not to leave the Omicrons most of the time but that doesn't mean a Core cap ship should be eternally restricted to these systems. I mean how does that even work in role play? If a Core cruiser is chasing a Nomad for some super advanced new tinker toy and the Nommie enters a jumpgate system does the Captain just say 'Right that's it looks like we lost them' give up and go home?
Also, RP aside it can be kinda dull from a game play perspective to have about 10 systems in the whole game you can actually hang out in and to just hope that an Order, Nomad or pirate ship will turn up at some point to play with.
I mean would it really hurt that much just to open up their ZOI to say...The Omicrons, Sigmas and Omegas?
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In an ideal world, everyone would know and understand the Core lore and understand the role they play by flying a ship equipped with the BHG Core ID. Unfortunately, many think they're the same thing as the "House hunters".
(03-14-2013, 10:02 PM)Jericho Wrote: Ok so I see where y'all are coming from with the RP behind the system restrictions (interest in Nomad technology and such) so from an RP standpoint it makes sense not to leave the Omicrons most of the time but that doesn't mean a Core cap ship should be eternally restricted to these systems. I mean how does that even work in role play? If a Core cruiser is chasing a Nomad for some super advanced new tinker toy and the Nommie enters a jumpgate system does the Captain just say 'Right that's it looks like we lost them' give up and go home?
Also, RP aside it can be kinda dull from a game play perspective to have about 10 systems in the whole game you can actually hang out in and to just hope that an Order, Nomad or pirate ship will turn up at some point to play with.
I mean would it really hurt that much just to open up their ZOI to say...The Omicrons, Sigmas and Omegas?
Yes because BHG caps became the general guardians of mining fields, which would a situation that wouldn't be tolerable by the houses, and those capital ships would get wiped out inRP.
@Hasteric
Also profit don't have to be pure money. Profit can be knowledge, power and much more. You are looking at the term profit in a too narrow way.