(04-03-2013, 10:12 PM)Duvelske Wrote: can make a very long story about it but i won't do that.. i think i have made my point clear. For the ones who wants to take on this challange for pink slips. Poke me. as i know we will win. small hint : 430 mills each a day was the max we did achieve.
(04-03-2013, 10:12 PM)Duvelske Wrote: can make a very long story about it but i won't do that.. i think i have made my point clear. For the ones who wants to take on this challange for pink slips. Poke me. as i know we will win. small hint : 430 mills each a day was the max we did achieve.
430 mill per day? How about ~430 mill per load?
Basicly thats why i just removed this. but people see a barge.. only its contents. Maybe its envy because they don't have one who knows.. but 430 mills a load.. You forget you then also still need to DEVIDE it in 2. As you cannot jump yourself (now you cannot jump a barge at all if i am not mistaken) you need to do more for it and its more risky then when you just use 5k transports. (also 5k transports gives you even a possibility to escape) Even with the PoB you could fill a barge yes. but it takes even more time. as you need to maintain that base too. (dont forget) and the miner (depending on its cargohold) needs to drop the ores in space or even wait till the transporter is back for a new load to fill the base. If you don't own the base you need to pay for the ore. and devide the profit still. AND you hope it has enough in storage. Which makes the plain 5k trading even more better option isn't it?
So instead of looking at a ship which has a cargo worth of lets say 450 mills. See a ship where much time is invested already to get it filled and at the place where you are flying at. The whole time before the jumpdrive starts. Pirates can be active.. Against miners, the transports filling the bases. and even barge and jumper. Or the survey ship... And after the jump they still need to sell it.. ak unload or dock it.
// my last comment guys.. going to ignore it now.
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If Option 3, would it still be feasible to jump say... a fighter wing with you at reasonable fuel amounts? I have been saving up for a JD4 so that I could bolster my RP interactions by needing another to bring fuel, or to potentially jump a group to battle.
Drop cargo jumping, then make jumping itself easier/faster/less fuel costly so the people who want to jump to move around can do so more easily. Kinda like with the cloaks. Disruptable, but will endure longer.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
My view for what it is worth is:
1: Why should barges jump....it will kill trading altogether.... However I take the view that the barge is far too slow and if this option is imposed barges should be speed 199 not 90.
2: This seems a bit crazy as why have jump drives at all (maybe reducing mk4 field from 300 to 100)... I would however like to see the fuel comsumption or hull spaces reduced say 25% especually for the mk4 as hardly any ship can use it (even the Aquillion Carrier stuggles badly on an 1800 hold) and traders should not be using them anyway....
3: this does sound a more proportionate option.
Though all 3 are worthy of consideration, a mixture of alterations for 1, 2, 3 could apply.
(04-03-2013, 03:12 AM)Cannon Wrote: 1) Barges will be prevented from jumping when they are near to a jumpdrive capable ship
2) All ships will be prevented from jumping when they are near to a jumpdrive capable ship.
3) The amount of jump fuel required to jump nearby ships will be proportional to the cargo carried and the system will be weighted to make to economically infeasible to use a jumpdrive to move a barge or any cargo.
Hi Cannon,
to 1) - I think this means: Barge is unable to jump. And I think then the Barge gets the old status, not useful for trading (or supplying bases), but only to be in space as a depot; but this is no longer needed, cause bases are far better as depots
to 2) - I think this means: no group jump with 1 JD is possible and JD 4 is completely unnecessary , no difference to JD 3
to 3) - I think a great idea: bigger ships/more cargospace(when jumping in groups with JD 4)/the distance of jumping should consume different amounts of fuel.
My conclusion:
- giving the Barge its old depot status is a little bit senseless, because the player bases are far better for that purpose. And so the Barge lost their origin purpose. Let them jump , or delete them completely. (But if you want to keep the Barge, then give all guys, who want to own one, the possibility to buy one for the old price)
- deleting the ability for group jumps - why? there's no reason for it
- making the jumps more economical : yes, I love that idea.
(04-03-2013, 10:00 PM)Valkyrie Production Facility Wrote: Here some ideas to deal this problem:
- In reality you need a lot of ore to produce gold. so you need more cargo to transport ore. means ore cargo size per unit = 2
- the barge is a huge ship - very slow and so on - even a totally new developed JD is not able to set exact coordinates for a barge jump. best range is 40 k (using freighters instead is often faster than the jump with a barge in mid range distances)
- barges cant transport ore / uncut diamonds etc. cause this stuff is too expensive - noone would put such a large ammount on such a bad armored and low weapon equipped ship (like base wont accept goods)
- barges cant be jumped by a jumpship - they need their own JD - low fuel consumption - but 20 minutes charging time
to the 1st point: I think it's easier to lower the droprate
to the 2nd and 4th point: a combination of this may be useful: an own JD for Barge with longer charge time/more inexact jumping can be interesting and makes a jumping Barge more endangered by piracy, and the possibikity to stuck with your Barge in a field of rocks raises
to the 3rd point: maybe a solution to avoid much money with a barge
But again: If we keep the Barge, let ALL , who want, buy a Barge
(04-04-2013, 09:51 PM)WildHorse (Backup) Wrote: My view for what it is worth is:
1: Why should barges jump....it will kill trading altogether.... However I take the view that the barge is far too slow and if this option is imposed barges should be speed 199 not 90.
2: This seems a bit crazy as why have jump drives at all (maybe reducing mk4 field from 300 to 100)... I would however like to see the fuel comsumption or hull spaces reduced say 25% especually for the mk4 as hardly any ship can use it (even the Aquillion Carrier stuggles badly on an 1800 hold) and traders should not be using them anyway....
3: this does sound a more proportionate option.
to 1: If you want to avoid that Barge's kill usual trading, then I think it's not the best idea to improve their trade abilities by a higher cruise speed
to 2: I agree to that idea, makes the jumping groups smaller, and yes, there are only a few ships that can use JD 4
to 3: I said it before and I say it again: I love that idea with the proportional fuel consume