I totally agree with the OP, right now Zoner battleships cause more trouble than they're worth. If ones roleplay is good enough to justify flying a huge mobile freeport / colony ship, then you might aswell SRP it.
Gather materials, create / acquire blueprints, get some interactions with way more factions going, and you'll get one with enough effort.
If not, nerf the Zoner battleships to the bottom so that they're the worst ones, and completely unusable for anything else than RP.
(08-22-2013, 08:23 AM)Duvelske Wrote: Funny but this will not add anything in this discussion, but the balance within disco is far to seek. We all know it if we look close at the game. Its not good, nor bad. It makes differences. Yet Devs try to balance each faction to have equal ships? *LAUGHS* ahh well, guess RP is the same here as US compaired to South africa militairy. Nothing against both but well US is known for spending billions of dollars more to that compaired to any other country out there.
I'm not certain you comprehended the part of my previous post where I implied that balance is relative. Comparing what Zoners have to other factions isn't necessarily appropriate.
(08-22-2013, 08:58 AM)Jinx Wrote: ...
- it is OORP to fly through the edgeworlds in even a gunboat sized vessel. - freighters and small transports can do it, because they have a different life support / fuel ratio to mission time.
it is INRP to use at LEAST destroyer sized vessels. - the Fearless is an Freeport supply transport ( or so it was designed by AoM back then ) - the lack of lanes and borderstations makes it ... inRP ... impossible for snubs to even get from one freeport to another without the pilot perishing to radiation, starvation, lack of oxygen or just becoming crazy after months of loneliness - yea inRP it takes months to traverse a system. ( and if you argue with inRP - you gotto keep that in mind )
...
Would you please recirculate the memo where this was explained? Either I missed it or vanilla lore on travel capabilities of various ships is still accurate. The Outcasts, Corsairs, and even Zoners were carting supplies around in fighters.
While system scale in Freelancer is obviously more fiction than science, it's potentially logical if you want to scale up in the order of hours... not weeks.
(08-22-2013, 09:29 AM)Echo 7-7 Wrote: Would you please recirculate the memo where this was explained? Either I missed it or vanilla lore on travel capabilities of various ships is still accurate. The Outcasts, Corsairs, and even Zoners were carting supplies around in fighters.
While system scale in Freelancer is obviously more fiction than science, it's potentially logical if you want to scale up in the order of hours... not weeks.
This.
We have ships that can escape the atmospheres denser than that of earths without years of preparation and millions upon millions of dollars.
Travelling what seems to be less than 1AU to a hole over a few inRP hours is very probable.
(08-22-2013, 08:58 AM)Jinx Wrote: just a few things that need to be set straight
- 74 is LORE and disco canon - it is NOT a guard system anymore and not owned by anyone - but that means that its installations and infrastructure is disco canon.
- it is OORP to fly through the edgeworlds in even a gunboat sized vessel. - freighters and small transports can do it, because they have a different life support / fuel ratio to mission time.
it is INRP to use at LEAST destroyer sized vessels. - the Fearless is an Freeport supply transport ( or so it was designed by AoM back then ) - the lack of lanes and borderstations makes it ... inRP ... impossible for snubs to even get from one freeport to another without the pilot perishing to radiation, starvation, lack of oxygen or just becoming crazy after months of loneliness - yea inRP it takes months to traverse a system. ( and if you argue with inRP - you gotto keep that in mind )
i am afraid - but it sounds much like an attempt to create people who are more special than others - and cause you cannot do it by being "better" - you try it by putting others down - so you become better without efford. there is absolutely no inRP justification to cut those ships ( unless you do it to all the non houses .. and how great would disco have done in the past - if we always had official factions getting more and better ship across the board - yea - about as good as most other mods out there )
The whole point of the cruise engine was to provide an interplanetary drive. And the game is based around...wait for it...wait for it...FIGHTERS! And as Echo said, the outer groups only had fighters and freighters. Unless you're rewriting lore with your whacky Zoner ships.
"THE HULL HAS BEEN BREACHED AND THESCIENCEIS LEAKING OUT!"
(08-22-2013, 08:58 AM)Jinx Wrote: i am afraid - but it sounds much like an attempt to create people who are more special than others - and cause you cannot do it by being "better" - you try it by putting others down - so you become better without efford.
Currently you can get your shiny toy without effort, you don't need to RP, you need cash. The people here proposing "caps for SRPs" are actually proposing a system where you become special by proving you are "better" in roleplaying your stuff and not only that you got the billion for the Neph.
TL;DR - It's quite the opposite than what you said, so I really don't get your logic here.
(08-22-2013, 08:58 AM)Jinx Wrote: i am afraid - but it sounds much like an attempt to create people who are more special than others - and cause you cannot do it by being "better" - you try it by putting others down - so you become better without efford.
Currently you can get your shiny toy without effort, you don't need to RP, you need cash. The people here proposing "caps for SRPs" are actually proposing a system where you become special by proving you are "better" in roleplaying your stuff and not only that you got the billion for the Neph.
TL;DR - It's quite the opposite than what you said, so I really don't get your logic here.
In all fairness, Jinx actually did a lot for his ship. It's safe to rule Persephone out of any argument against him due to the fact it's old as dirt and he's done modeling for the mod when asked.
"THE HULL HAS BEEN BREACHED AND THESCIENCEIS LEAKING OUT!"
(08-22-2013, 02:07 AM)Kazinsal Wrote: * Kazinsal dons a flame-retardant suit
Your average Zoner does not need a capital warship. They're in tight with the Order in case something goes horribly wrong in the Omicrons. They can go hide in Baffin if things get pants-soilingly bad in the Taus. The Sigmas are pretty close to the Omicrons. Same with the Omegas.
Now, add in the question of "who really wants to kill Zoners?" and you've led to the question, "do random Zoners really need battleships?"
No. They don't.
Of course, there are a couple official Zoner factions that could use one or two -- Phoenix and TAZ for example. Thankfully, TAZ already has an ID of their own. Phoenix doesn't, but they could get a SRP one if they wanted to.
"But what about the mobile Freeports, Kaz?"
The Jinkusu Juggernaut was designed as one. The Nephilim Dreadnought is not. Check the infocards. I think I remember one usage, maybe two, of the Jinkusu as a "mobile freeport". That's it. Everyone else used them for waving around like male-exclusive extremities or pewing nomads in the Omicrons even though they're not supposed to according to the ID.
Just remove them from the ID. A destroyer is plenty for your average Zoner.
Discuss.
I agree. Zoners don't need battleships. And here's my opinion why:
Protection? Well, to put it blunt: If a zoner gets into the position where he needs to fight and defend himself, and where his diplomatic skills failed, then he deserves to die.
A zoner defensive weapon is persuasion and finding a gray line of diplomacy/neutrality to shelter in.
Someone just really wants to kill zoners? Well, then... if that does happen, then they are really dead. InRP, Zoners don't have enough materials or production efficiency to make a capital fleet comparable to one of their aggressors ( I'm personally straying away from the idea that the zoner caps grew in the trees over night. I don't like that ) and thus, the only possible method to guarantee their survival would be requesting external aid
(08-10-2015, 07:03 PM)Antonio- Wrote: King Eduard is the greatest
(08-22-2013, 09:45 AM)jsantis Wrote: In all fairness, Jinx actually did a lot for his ship. It's safe to rule Persephone out of any argument against him due to the fact it's old as dirt and he's done modeling for the mod when asked.
And what relevance does it have in connection to my post?