(08-27-2013, 11:26 PM)Nexus Ark Wrote: So to sum up your suggestion... basically it means, 2 player can instakill a core 1 base at a distance that cannot be detected
4 -8 players can instakill a core 2-4 base vice versa
Movable only through jumping means more abuse of Zoner ID neph / aquilon to jump an completely OOC faction to another location
I can only see way more harm than good at this rate.
We have rules for a reason. You really think official factions would be so rash as to do such things?
Thanks Glass Of Water. I'll go back to it at some point for now I just wanna have it simmer.
Also: The numbers were a suggestion; y'all should know by now modelers don't have a say for beans what stats are. Plus, don't forget the fact that it's construable only. Thus required tons of time, money, and resources.
big anti-base weapons are a good idea, but only if you come up with a good and fair idea to prevent people from blowing up bases for petty reasons or ooc grudges or just cause they can.
distributing them only to like official factions is also not the optimal option, cause not all official factions are automaticly responsible
so a model or a concept is sound if the gameplay and fairplay concept fits the bill, too
edit: also yes, the lib SC is basicly what it ought to be. in a way - there could be 2 variants of the same model - one that is an actual SC the other i an anti cap sniper - but the model itself is the vanilla concept of a base destroyer
(11-15-2013, 10:30 AM)Jinx Wrote: big anti-base weapons are a good idea, but only if you come up with a good and fair idea to prevent people from blowing up bases for petty reasons or ooc grudges or just cause they can.
This is total wrong perception. How you can deliver a good idea that prevent people from building troll bases for petty reasons or ooc grudges or just because they can?
The Biggunship should exist also it is damn easy to balance it if you use your brain a bit.
- Huge costs to construct comparable with base levels lvl 1 gun cannot kill more then lvl 1 base etc.
- The ship is lost by death.
- Huge fuel costs to charge the gun- At least 4 per level should be needed in order to successfully resupply and shoot it.
- Time at least 1 hour and 20 min per base level. This gives the defenders good time window to prevent destruction.
- Slow and torpedo like projective that can be shot down by the defenders or even by special type of weapon platform
- Short range that forces the attackers to keep the weapon platforms destroyed.
- Base Module "Beacon" update that eats resources but delivers stress signal in form of server-wide chat msg when the base is under siege by such Biggunship.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
i know it is rethorics - but it so happens that there are people who DO use their brains. - so your implication that the devs do not use their brains cause they cannot come up with a balanced idea is a bit off. ( also insulting btw. )
now - i have not said that the current ruleset of base BUILDING is good. hell no - i am quite stunned by the fact that the admins have not come up with more defined rules regarding the more responsible building of PoBs.
but if we assume that we keep the current free for all, build wherever you want idea of PoB building. it still does not justify to introduce a quick way to destroy them.
your idea works if players are responsible enough to see what base is a lolwut base and what base is well done inRP. - but sadly, there are as many opinions about exactly that issue as there are players. one mans ooc base is another mans inRP base. - and i am afraid to say - you are certainly not the man to judge which is which ( not like you suggested that, i know )
also... you may be convinced that the dev team is a useless bunch of idiots ( as you so often suggest ) - but we did have in depth talks about any kind of pob removal tools indeed. - ranging from highly restrictive ideas to free for all ideas - and these things have been discussed much more unbiased and objectivly than any discussion on that public forum where most ppl just argue for what they think benefits THEM and them alone.
the matter is much more complicated than you make it appear.
we are not playing with pixels only. - we are dealing with time, which is a very real resource and currency. "it is just a game and why so angry about some pixels" - NO - thats not how it works.
all you listed does not prevent an unresponsible person from blowing up a pob that is perfectly fine - just cause he can. - as you ( at least i think it was also you ) mentioned in other threads... money does not make balance alone.
we are talking about time it takes to build and maintain a base vs. time it takes to take it down.
....
as a matter of fact - the BEST method to deal with a high level base is the one that will flag you a "bad" person on the forum. - wanne know what the best concept is?
- crawl up the arse of the base owner - make him your friend - get his trust - play along ...
- get his codes eventually - and then backstab him, cause that might be your character story
- destroy the base from within - thats how you deal with a high level, well supplied base
and THAT is where time invested to build a base matches time invested to take it down. blowing a base up with a fleet of battleships or mega cannons is actually the poor choice.
that is the RP of a REAL spy/terrorist. - and guess what kind of popularity it will get you - and how much the hate will stay "inRP" and not transcend to ooc personal matters.
i believe one player or group has done somethign similar yet - i think it was a base in bretonia - and damn, did it cause some drama on the forum about "foul play"