it's the same as the old one.. nothing changed.. im surprised by that.. but in the other hand the osiris got 2 heavies .. and that makes the osiris more powerfull by ..
maybe 20% ? .... you can increase the cargo hold for the Mako ( the osiris have the same cargo and and it's even smaller than Mako ) and maybe 1 more primary gun solt on the top ( not heavy )
and the 2 of them will be the same ...
just sayin ...
In addition to being one of the slowest turning but least-gunned heavy gunboat with crappy arcs, the CD arcs were nerfed from the previous 360 to about a 45 degree forward arc.
(09-17-2013, 12:23 AM)Evo Wrote: ============================ Missiles and damage to weapons
============================
It seems as though missiles do drastically high damage to weapons. Lost two guns and nearly lost all the others through a firestalker barrage while having 17 nanobots left.
With this in mind, and how easy it is to land missiles, seems as though missiles is the best thing to use just because you strip your opponents ability to fight back well.
This was on an Eagle with 2 class 8 debs and 4 class 8 Wild 5.88 hullbusters.
The question is how many missiles did you actually get hit by, and which guns did you mount.
Quite a lot of them. With busted hitboxes and the opposition having not very good aim, generally the only damage was through missiles. CM's did absolutely nothing. As for the guns, they were listed. I see you quoted where I said it too.
What bel said. The devs wanted to make the LAC into something more fitting its name, that being a ship that can support friendly snubs, and be able to murder enemy snubs. this came up in another thread and devs said that if you want a cap killer, go with the dread or LABC.
With the newly added nerf to the Turret Speed on Gunboat Turrets, the Scorpion rear archs make it one of the worst if not the worst GBs for combat. Firing only TWO turrets at a time to it's entire back hemisphere and 4 only if the target is perfectly centered to it's rear.
Given it's slow agility nigh of that of an Imperator (which can fire 6 to it's rear by the way) but sporting the low hull and core of a medium Gunboat, this ship could do with either rear firing arch improvements or an agility improvement.
Powercore still being that of a light fighter instead of the standard VHF core mentioned in its infocard
============== Mjolnir ==============
Still 350 cruise speed instead of the 400 that were mentioned in balance thread by Aerelm
The missile slot on the Mjolnir is on its left wing. Maybe move it to one of those above the cockpit for more central firing?
For Mjolnir: fixed for update 2. For everything else: please rebuy your ships to fix this, or wait until we finish the tool that will do it automatically.
The Hacker NPCs use Ripper mines, so half of
them is doing suicide. Please downgrade them
to Cutter mines, which are better suited for their
fragile ships.
Despite the size of a heavy gunship and handling of a medium, it posesses a light plant and medium armor.
Low cargo hold tops it off, what is this thing meant to be? Strange arcs and huge size seem to make this thing not really combat applicable with its previous mentioned qualities.
Aet: Last I checked the thing had a dagger-like profile, small from the front and sides. It is not large.
I agree with Luna... it does seem a bit large but maybe that's just because I haven't had another ship to compare it to side-by-side.
But of more concern to me is that when I compared the Montante to the Conference, the two are pretty much the same ship with a different model. Only slight differences in armor and cargo space, everything else is identical.