• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 129 130 131 132 133 … 546 Next »
The Engine plugin will become usless at this rate.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Add a bunch of generic engines with different effects and different stats?
You do not have permission to vote in this poll.
Yes
78.13%
25 78.13%
No
21.88%
7 21.88%
Total 32 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): 1 2 3 4 Next »
The Engine plugin will become usless at this rate.
Offline Lythrilux
12-16-2013, 09:39 PM,
#1
Edgy Worlds
Posts: 10,345
Threads: 737
Joined: Jan 2013

Ok, so a lot of us are loving how new engines look. For example UC engines on a Outcast ship which look nice. However the tech chart implementation that will be introduced soon will prevent stuff like this happening.
Lets not kid ourselves, once this happens people are going to stop bothering changing engines.
Why?
Why would I bother getting a 75% - 90% nerf on my ship for the sake of a cosmetic engine effect?
I know the dev team is looking at implementing unique engine stats, but keeping them faction restricted is either: A. going to make some factions OP B. Make some factions underpowered or C. Be a waste of a plugin anyway.
Therefore, I suggest we get rid of making all engines with different cosmetic effects faction specific, and introduce a bunch of generic faction (e.g civilian) engines that have different cosmetic effects and also have new stats which can give the player flexibility with the engines they use.

Thoughts?

[Image: Lythrilux.gif]
Reply  
Offline sindroms
12-16-2013, 09:56 PM,
#2
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

I want an ossie ring effect on my libbie....

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline LunaticOnTheGrass
12-16-2013, 10:05 PM,
#3
Member
Posts: 932
Threads: 134
Joined: Nov 2011

I was acting under the assumption that the differing engine-effects work best on the most modular (that is to say, Civilian) ships in the first place.

UC and Outcasts are pretty hated foes in the first place to my understanding, I dunno why the Corse would tolerate their unique tech falling into the wrong hands.
Reply  
Offline Tankman
12-16-2013, 10:10 PM,
#4
Member
Posts: 209
Threads: 7
Joined: Sep 2013

Yea when I heard of this I thought it was bizarre. Why have a cosmetic effect cause a technerf?

So ya, I agree.

The rare sub-species of human that gives out info that nobody actually cares about...
Quote:How do I spaceship?
Reply  
Offline Just.Dave
12-16-2013, 10:21 PM,
#5
Member
Posts: 157
Threads: 5
Joined: Feb 2013

Well i do get that He since it idea of tec nerf. So if engine are going get stats for that house if ok but to maybe not tec nerf it to id but rep it be better so if your an merc or house lawful or unlawful using say civ ship but i aloud merc of that group to use engine without getting nerf for use friendly client engine
Reply  
Offline sindroms
12-16-2013, 10:25 PM,
#6
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

I wish they had a negative tech effect.

Say you had a LPI Kamamoe. And you mounted a Lib lawful engine on it. Boom, less technerf.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Ryummel
12-16-2013, 10:38 PM,
#7
Aoi Iseijin
Posts: 2,045
Threads: 87
Joined: Aug 2009

So it's just about earning the medal "because we're adding new features" and nerfing them into uselessness few weeks later, right?

[Image: 9rXD1gi.png]
Reply  
Offline Just.Dave
12-16-2013, 10:49 PM,
#8
Member
Posts: 157
Threads: 5
Joined: Feb 2013

if it ain't broke they'll find a way to break it
Reply  
Offline SMGSterlin
12-16-2013, 10:55 PM, (This post was last modified: 12-16-2013, 10:56 PM by SMGSterlin.)
#9
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

Here's a thought... Why don't we have different engine types you can buy for your ship?

Customize your ride's engine to look how you wish.


EDIT: Oh, that's how it is now apparently... *shrugs*

I haven't touched .87.

[Image: smgsterlin.gif]
Reply  
Offline Hidamari
12-16-2013, 11:00 PM,
#10
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

Why not just have the engines, as part of the pimpship function, instead of going around the houses when all it is, is a cosmetic upgrade.

[Image: RKaqSve.png]
Reply  
Pages (4): 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode