Again, not a bad idea, but also not a good idea. Cannon made his remarks, so as the devs. Nothing stops these bass hunters so you want them to trust you with siege weapons? - its simple, you don't like a base? don't let it reach core 3, you liked the base but then you wanted gone? Too bad, you are to negotiate , or create a thread on the forums by the looks of it.
i tend to repeat myself i such threads... but again:
- pobs are a means for every player to responsibly interact with their enviroment on a most fair basis. - this basis is "time" - if you spend time to build and maintain it, it does not matter how many skype friends you have, how buddy, buddy you are with the more influencial people in the community etc.
- pobs are build on time - and the deconstruction is build on time just the same. but as much as time can be manipulated by adding more players and bigger transports in the CONSTRUCTION - so can time be manipulated by the deconstruction party by adding more warships.
- or you can also be smart - as you can hire supply units to maintain and build your base, you can also forge alliances and contracts to involve MANY factions into trying to dry the supply down. - that involves making factions not supply such a base - up to activly hunting those who supply it, but that is diplomacy - and must be inRP ... not everything in disco can be solved by twitch reactions and a happy trigger finger.
also - yes, we are aware that it is near impossible to stop the supply completely or even sufficiently in a short time - but think of a larger scale - over several weeks maybe. isolate a pob - make bounties, lucrative ones to get rid of any suppliers etc. - make bounty hunters happy.
- if you do expect a core 4 base to go down in an afternoon - even with 20 battleships, you must be naive. - do you think that a core 4 base was build in one afternoon with 20 transports? - no it was not, and so it won t go down to that. ( but here i stand corrected if it is indeed possible to build a core 4 base fully supplied with 20 transports in one afternoon )
- do NOT even attempt to compare to scripted vanilla events. - just don t. ( concerning those who say that in vanilla things got blown up by whatever ) - you must be smart enough to realize that this is theatrical choice. - you don t want a cutscene at the very start of the game to pop 50 nomad battleships - do you?
also
if you end up in a situation where you face bases that your faction ( lets assume that your resources to remove the base are insufficient - and you simply cannot recruit more inRP ) - you may either have missed the window of opportunity to remove them with what you CAN deploy, - you have been deceived well enough to miss it - or you have never been able to prevent it. - either way... in that case roleplay offers so many options still
what many players do not realize is that
if your force is too small to achieve what you want, you are indeed in a WEAKER position. - and weaker sides in a war or diplomatic situation usually rather need to beg than demand, need to be open for compromises rather than make the rules. in order words - you are at the mercy of the stronger,a nd you should do all not to antagonize the stronger ones.
in disco - players seem to be too determined to "make the rules" - cause everyone seems to be too certain that they have a justification to do so.
also about the OP
at that point we won t do any siege guns. - mainly because the wish comes from the impatience of attacking forces that realize they do not have the determination and power to take down what THEY do not agree with. - special siege guns can too easily turn into trolling / bullying tools - even or especially when only given to specific ppl.
(08-11-2013, 10:25 AM)Jinx Wrote: ( but here i stand corrected if it is indeed possible to build a core 4 base fully supplied with 20 transports in one afternoon )
If given one or two jumpships, all the coordinates you need, unlimited funding, and forsaking the time it actually takes to complete the core upgrade once sufficient materials have been dropped off, yes, it's possible.
The only way I would see it as balanced is if it was on a gunboat or cruiser with a couple of anti snub turrets, a horrid turn rate, Require fuel (Mox etc), and said gunboat to have paper thin armor oh and max range is 3km, well inside a caps ability to shoot back. oh and no ability to slot armour. a bit like tank destroyers in World of Tanks, you want a Derp Gun, fine, but the ship is going to be so poorly defended a snub just needs to look at you and you explode. oh and no cruise disruptor, CM's are fine tho for missile spamming caps.
Basically making it useless on its own for piracy, useless on its own against a cap.
A Base Siege ship that the bases turrets can give it a worry.
I'd say one way to make it balanced, would be to make a "Capital torpedo" thing: uses ammo (maybe very expensive ones) and with a limited reservoir; can be shot down before it reaches the objective (and the base defenses could help in that) and it can be made very slow. So yeah, a powerful weapon but if you want it to be effective, you still have to field enough forces to keep all the enemies busy, or the torpedos will never reach their target.
What if the enemies sleep and you gank the base fast with 20 such torpedo hauling ships and kill it in half a hour?
This is the main consideration about base sieges.
This could work however as bomber torpedo- this could make up the difference for bombers vs bases- so single bomber can act as capital ship against bases. But the said thing should not have more DPS then cerb equipped battleship, 20 torpedo speed would make it quite easy to target by the defenders. I doubt that the base defences can target projective in that way.
May be the best thing would be weak ship that carriers single beam type gun that increases its power over time.
The said thing should eat a lot of fuel in order to work- if you cut the fuel feed it starts from the beginning, if you kill the ship the gun disappear.
The gun should cost as much as 2 core updates or even more to produce- in order to make it harder made it to require more different type resources and one nomad cell and/or bunch of codeguns in order to construct it.
The hardest thing would be how to make the gun to effect the shield more and more over time- the rest is there.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)