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Hey guys!
So it turns out it's practically impossible for me to play under Linux (not even under wine! D: ) so I've forked the core of a C# system viewer called Starchart. Hopefully one day it will morph into a beautiful game engine (read: hopefully).
Posts: 811
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(01-24-2014, 12:52 AM)Challenger Wrote: How's linux support for C# these days, anyway?
It really all depends on how the program is written. If it uses Windows-specific things like the Registry, DirectX, and direct calls to User32.dll then it isn't going to work. But for the core things in the newer distros mono works really solidly.
The version of mono I have (3.2.3) does have support for the .NET Framework 4.5, but I know at least Ubuntu 12.04 doesn't have that sort of support so I am still sticking to .NET 4.
By the way I'm using MonoGame-SDL2 which is a really good replacement for XNA that runs on OpenGL and SDL
Posts: 811
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Joined: Oct 2011
Staff roles: Coding Dev
I finally got the Linux port of Starchart to render New York somewhat
The planets are purple for some reason (I think a buggy TextureCube implementation or I ported a shader wrong) and there isn't a particle renderer yet, but it's a start!
No but sarcasm aside it's nice to see somebody having a spine for once and doing something like this. Inb4 lock 'coz of dev/admin paranoia of evil microsoft retribution, k3k3k3
I'm running Freelancer on LInux Mint in a VirtualBox Windows 7 and it works and runs OK. I did have it installed in LInux with PlayOnLinux, Discovery 4.87 even installed and worked. My only issue was I couldn't get it to see the internet for multiplayer whatever I tried, but single player worked.