• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 11 12 13 14 15 … 55 Next »
Battleship Balance

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Battleship Balance
Offline EisenSeele
02-18-2014, 09:37 AM,
#1
Herder of Cats
Posts: 2,691
Threads: 211
Joined: Jan 2010

Battleships have been rather left behind in the latest mod version.

They're no longer good for area denial, and they're no longer even good for attacking other battleships (compared to other shipclasses).

At this point, battleships are only good for sieging bases, jumping, and cloak ambushing afk transports - and that's about it.

Is there any way that they could be given more use?

FEEDBACK
Reply  
Offline sindroms
02-18-2014, 09:55 AM,
#2
Member
Posts: 9,434
Threads: 985
Joined: Feb 2008

BSs should come with docking modules in the default ship package.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline EisenSeele
02-18-2014, 09:58 AM,
#3
Herder of Cats
Posts: 2,691
Threads: 211
Joined: Jan 2010

Or at least have point defenses that are better than gunboat/cruiser Solaris turrets.

A properly kitted light transport can kill more snubs than a battleship can survive.

Also, for a ship that goes 90m/s, the vulnerability of being able to be solo kited by anything that has guns with a range more than 1k, and close to zero ability to do anything offensively against a ship with thrusters, the least that can be done is to let the class have some ability to stop snubs from getting too close without dying of laughter. At present, each Sirius BS solaris does only 3800 DPS, with barely enough range to cover its own length.

FEEDBACK
Reply  
Offline Jinx
02-18-2014, 10:18 AM,
#4
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

it means nothing cause it is unlikely it will happen. - not to mention that the docking modules are still kind of useless.

the current battleships are the consequences of what the community asked for - for years.

remember - just some time ago ppl pleaded for battleships not to be allowed or able to trade bats and bots.

that in itself might make sense. but it does take away a vital function of one side HAVING a battleship vs. one side not having one - which is the tactical bonus of a fleet tender if anything.

the continous nerfing of the battleship is the cumulation of many little things that the community ( you guys ) asked for over the years

battleships once had
- 1600ms primaries / 2700 point defense
- thrusters
- CDs
- around 50% of their current hitpoints

their enemies way back would have
- VHF that were able to fire the nova cannon ( 48k damage )
- 2 bombers able to fire dual nova cannons ( but sacrifice a CD )



one might thing - but every VHF able to fire a 48k cannon - thats mad.. yea - but not for the battleship. firstly - a fighter with a nova cannon had no CD. secondly - less burst damage means more effort lining up - compared to the greater burst damage of lets say 150k damage SNAC that fires a lot less frequent - you can dodge a lot more and line up a lot less.


back then - one battleship would put up fair fight vs. around 3-4 VHF ( outcasts having an advantage cause they had the inferno ) or 2-3 bombers


but not all was good then. cruisers were kind of neglected as a shipclass - and be treated as mini and weaker battleships - being hardly a good choice for anything. - and shield running ( while a violation to the rules ) was quite frequently used in order to kill a battleship.

also gunboat teams could rather easily shieldrun-destroy any battleship.


however the moral of it is - "you asked for what they are today"

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline EisenSeele
02-18-2014, 10:23 AM,
#5
Herder of Cats
Posts: 2,691
Threads: 211
Joined: Jan 2010

(02-18-2014, 10:18 AM)Jinx Wrote: it means nothing cause it is unlikely it will happen. - not to mention that the docking modules are still kind of useless.

the current battleships are the consequences of what the community asked for - for years.

remember - just some time ago ppl pleaded for battleships not to be allowed or able to trade bats and bots.

that in itself might make sense. but it does take away a vital function of one side HAVING a battleship vs. one side not having one - which is the tactical bonus of a fleet tender if anything.

the continous nerfing of the battleship is the cumulation of many little things that the community ( you guys ) asked for over the years

battleships once had
- 1600ms primaries / 2700 point defense
- thrusters
- CDs
- around 50% of their current hitpoints

their enemies way back would have
- VHF that were able to fire the nova cannon ( 48k damage )
- 2 bombers able to fire dual nova cannons ( but sacrifice a CD )



one might thing - but every VHF able to fire a 48k cannon - thats mad.. yea - but not for the battleship. firstly - a fighter with a nova cannon had no CD. secondly - less burst damage means more effort lining up - compared to the greater burst damage of lets say 150k damage SNAC that fires a lot less frequent - you can dodge a lot more and line up a lot less.


back then - one battleship would put up fair fight vs. around 3-4 VHF ( outcasts having an advantage cause they had the inferno ) or 2-3 bombers


but not all was good then. cruisers were kind of neglected as a shipclass - and be treated as mini and weaker battleships - being hardly a good choice for anything. - and shield running ( while a violation to the rules ) was quite frequently used in order to kill a battleship.

also gunboat teams could rather easily shieldrun-destroy any battleship.


however the moral of it is - "you asked for what they are today"

Well, battleships are broken and they need to be fixed. At the moment, any snub can just fly around 500m from a fully armed battleship and dodge all day with plenty of time to be DPSing, and that's just talking about the one snub in quite possibly a swarm that the BS is actively tracking.

Gunboats and light transports can easily kite battleships, and cruisers have been able to solo battleships for at least two updates.

FEEDBACK
Reply  
Offline Timmy
02-18-2014, 10:28 AM,
#6
Probation
Posts: 995
Threads: 128
Joined: Jan 2012

When will someone create a proper ballancing thread. Stop ballancing ships, ballance factions. Every time some ship gets even with others it just makes another reason for this game to die. Fights are not only duels. And no ship is bad for team fights, it's just how you fly them.
Reply  
Offline Lythrilux
02-18-2014, 10:41 AM,
#7
Edgy Worlds
Posts: 10,343
Threads: 736
Joined: Jan 2013

(02-18-2014, 10:18 AM)Jinx Wrote: it means nothing cause it is unlikely it will happen. - not to mention that the docking modules are still kind of useless.

Can't docking modules be given some use then? There's always loads of people complaining about how they're useless, but nothing is ever done.

I think something that'd make docking modules awesome would be:
  • Can dock ships up to gunboat class on them. Cannont have large or medium transports dock on it though.
  • Make docking modules use up a lot less cargo space, perhaps even to the point of not using cargo space at all
  • Make heavier modules for capships: Capship docking modules could allow 2 ships to dock on it per module up to Gunboat class, transports of all types included.

[Image: Lythrilux.gif]
Reply  
Offline Jack_Henderson
02-18-2014, 01:56 PM,
#8
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

Ye, I agree with the OP. It's kind of pointless to fly a ship that can only survive if you use cloak or jump drive as a "getaway" toy. Bringing a BS very likely means a very short experience for you in a capfight (being focussed on means blowing up very fast) or a slow but silly death against bombers in which you can't do much/anything against them, if they are not total newbies.

Mentioning (broken) small transports here however doesn't help. Comparing a underpowered, big-hitbox class with a tiny-hitbox overpowered class doesn't result in achieving balance.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline Remilia Scarlet
02-19-2014, 06:40 AM,
#9
Member
Posts: 393
Threads: 14
Joined: Jan 2012

Battleships are fine.

Where the end starts | Submergence | Awaken | Scarlet D(a\o)wn | Remilia wiki page
BECAUSE YOU DON'T SAY SLAUGHTER WITHOUT LAUGHTER


Reply  
Offline EisenSeele
02-19-2014, 06:42 AM,
#10
Herder of Cats
Posts: 2,691
Threads: 211
Joined: Jan 2010

(02-19-2014, 06:40 AM)Remilia Scarlet Wrote: Battleships are fine.

You would say that XD

Then again, if it were up to you, all ship classes in the mod would be replaced with snubs. Also, all bases, and minable asteroids.

FEEDBACK
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode