(02-28-2014, 04:14 PM)Govedo13 Wrote: The whole thing is more or less irrelevant as the zoners are more or less overblown and far away from what they should be.
If it was me I would do the same but only on small scale:
Keep the Jug as SRP with the current stats. Bump a bit the rebuy price and set a deadline so people can exchange it to credits.
Take the carrier and make it like the old order Carrier with battlecruiser stats with light battleship core, the huge size would be
compensated with more cargo space and abilities to use PoB Stuff. Weak in PvP but strong as Utility ship.
Rebalance the Fearless a bit to suit its size/power as cruiser.
Make the Corvo Heavy GB transp like salvager. Because the thing is the most OP cruiser in the mod now.
Keep the GB and the SHF as they are.
So none gets hurt, no more stupid Jinx models got introduced.If Jinx was not part of the development team, the whole zoner mess would not had existed at first place. If the dev team cannot self regulate by creating in overblown-useless content then they should ask for the community help in that or create clear voting system and regulation guidelines.
Overnerfing the zonership line is as stupid as the current zoner line. Only a rebalancing and reality check is needed nothing more.
So the devs can invest their time in fixing the more important stuff.
I would call this is a step closer toward a happy medium, but the neph being SRP would worry me as someone who plays casually and does not submit that much forum RP. Why not just nerf the Neph down in either armor or heavy slots (to zero even, if need be) and make the Persephone model (a beautiful ship) the "warship class" of which there would only be two. That way those of us RPing our colony ships can continue to do so unaffected and those who misuse their Nephs suddenly find them outclassed by any BS in the area. I just don't want to have to work into my RP why the elegant Neph is suddenly a flying poke stick. I would also prefer to fly a ship with an enjoyable model. I use the biodomes in my RP. I've argued against the Neph being represented as a warship. Removing the ship a lot of us use inRP correctly because of the actions of a few is a bit heavy handed.
(02-28-2014, 02:19 PM)Achille Wrote: (We're a good 30% of the community, by the way),
30% of the community,
30%
LOL WHAT
I wouldn't say 30%, maybe like, 5%
I also think it's funny how people are implying all zoners are against this. I've had a Zoner character since I joined this server, and I simply don't give a fudge about the change
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(02-28-2014, 05:03 PM)Dead Reckoning Wrote: Removing the ship a lot of us use inRP correctly because of the actions of a few is a bit heavy handed.
From what I've gathered, it's just sort of a prejudice going on the players, kinda like racism but applied to a gaming choice instead of skin color. The almost ironic generalization of "Zoners" just reinforces the idea that all Zoners are the same, and pseudo-justifies the lack of courtesy expressed towards people who have Zoner characters.
I like to compare Zoner caps to the various Star Trek Enterprise's, because both while having the primary function and design of an exploration vessel, are often viewed by 3rd parties as hostile or invasion vessel due to "the firepower to destroy an entire planet". Zoner capitals are classified as battleships simply because Discovery lacks a seperate ship class for exploration ships such as the X-shuttle and the Nephilim. And then, since it is classified as a battleship then it is subsequently balanced as such, and then since it has warship stats it is then utilized by certain players as a warship, but while it may be 100% effective when used as a warship, it still isn't one. After all, what really matters is the player behind the wheel.
The argument that there are too many Nephilims in game is just wrong. As long as they're not all online simultaneously, it is my opinion that it is a good thing the colony ship roleplay isn't restricted to the elite few as happens with unique ships.
(02-28-2014, 05:03 PM)Dead Reckoning Wrote: Removing the ship a lot of us use inRP correctly because of the actions of a few is a bit heavy handed.
From what I've gathered, it's just sort of a prejudice going on the players, kinda like racism but applied to a gaming choice instead of skin color. The almost ironic generalization of "Zoners" just reinforces the idea that all Zoners are the same, and pseudo-justifies the lack of courtesy expressed towards people who have Zoner characters.
I like to compare Zoner caps to the various Star Trek Enterprise's, because both while having the primary function and design of an exploration vessel, are often viewed by 3rd parties as hostile or invasion vessel due to "the firepower to destroy an entire planet". Zoner capitals are classified as battleships simply because Discovery lacks a seperate ship class for exploration ships such as the X-shuttle and the Nephilim. And then, since it i classified as a battleship then it is subsequently balanced as such, and then since it has warship stats it is then utilized by certain players as a warship, but while it may be 100% effective when used as a warship, it still isn't one. After all, what really matters is the player behind the wheel.
The argument that there are too many Nephilims in game is just wrong. As long as they're not all online simultaneously, it is my opinion that it is a good thing the colony ship roleplay isn't restricted to the elite few as happens with unique ships.
It's an apt comparison I'd say. Hence why I worry about it being replaced with this transport. I don't care if it has good stats for a transport. I have been RPing with the as a Nephilim, not as a battletransport. I don't have a lot, if any, forum RP on my ship so an SRP would be a tough sell. And I can't make a whole bunch of it now because then it just seems like I'm panicking.
The easiest path is to rebalance the Neph and Aquilon to be less useful in straight ship to ship combat. The colony RPers would be unaffected, the wutters would find themselves with a ship that is not such a powerhouse.
I've been seeing a number of responses to posts saying roughly, "This changes nothing, the battleship is still going away." Fine. Make it not a battleship, but leave the actual ship in the game.
To build upon your above Star Trek reference: Pic. Some people use the Neph as the Dreadnought(right). That should be stopped. I would like to use the Neph as it was intended. (In this case, the Enterprise(left))
(02-28-2014, 05:03 PM)Dead Reckoning Wrote: Removing the ship a lot of us use inRP correctly because of the actions of a few is a bit heavy handed.
From what I've gathered, it's just sort of a prejudice going on the players, kinda like racism but applied to a gaming choice instead of skin color.
Dead Reckoning Wrote:The easiest path is to rebalance the Neph and Aquilon to be less useful in straight ship to ship combat. The colony RPers would be unaffected, the wutters would find themselves with a ship that is not such a powerhouse.
They're still colony ships in-RP. That is not changing. Echo has said as much in this thread, and I've already quoted his goddamn post once.
In short, what you are saying in this quoted section is exactly what's going to happen!
(02-28-2014, 10:49 PM)Thexare Wrote: They're still colony ships in-RP. That is not changing. Echo has said as much in this thread, and I've already quoted his goddamn post once.
In short, what you are saying in this quoted section is exactly what's going to happen!
I understand what they are going to be in the current mindset. But I did not RP my ship as a giant transport that looks like I gathered a bunch of scrap, bolted it together and hoped it made it through the next jumphole in one piece. I played it as a proud Zoner flagship, self sustaining in its biodomes and flying elegantly among the stars. There are very few elements of the new model that I would consider elegant, if any.
It is an excellent platform for diplomacy as their top ship because even if it fails, she can usually escape without much damage. From what I've heard of the new ship, if diplomacy fails, my entire colony is getting spaced.
For me it's as much the joy of flying that actual model as well as the RP that comes with it. There is a difference between flying a transport and flying a capital ship. And while I could RP that transport as a colony, the visual does not back up that RP. RP is more than text based.
>Zoner logs into forums
>Zoner see changes thread
>"Oh neat."
>Zoner sees the shiplist
>Sees word transport
>"WTF THAT ISN'T A TRANSPORT INRP STAHP"
Just because it's classified as a certain shiptype doesn't have anything to do with the bleeding ship itself. As neat as it would be, they aren't going to make a special shipclass and a specific designation just for two or three ships.
(03-01-2014, 02:54 AM)Omega472 Wrote: You know, all I'm really seeing is this:
>Zoner logs into forums
>Zoner see changes thread
>"Oh neat."
>Zoner sees the shiplist
>Sees word transport
>"WTF THAT ISN'T A TRANSPORT INRP STAHP"
Just because it's classified as a certain shiptype doesn't have anything to do with the bleeding ship itself. As neat as it would be, they aren't going to make a special shipclass and a specific designation just for two or three ships.
Have you seen the replacement model? Transport written all over it.