(06-30-2014, 03:01 PM)Mímir Wrote: I hardly believe devs were that idiotic, capship piracy was never an issue that called for a rebalance in any way. Besides, you'd have to buff transports a hell of a lot more to withstand a cruiser in range, so that can't be it.
Capship vs transport combat was so much of an issue it has been forbidden by server rules for quite long. What do you think, with what did admins substitute the removed rules?
Cruisers are pretty ineffective in terms of mauling down a trader. The trader can just thrust away and dodge fire pretty easily while thrusting away, before running to a safe distance, say 2 or nearly 3k, before engaging cruising and dropping cms to avoid the long range cds (which are pretty easy to evade at long range). This happens with most of the trade ships, except 5k'ers since they have no cm.
I am speaking this, as I have the experience of doing so, quite a few times to avoid people trying to be too idiotic. The other type of cap, with the lenient rule now, that would be allowed to pirate is battleship, which has no cds, so npnp.
Right now, the best for piracy is transports like PTrans and other agile medium transports, bombers, and gunboats to some extents.
Capship vs transport combat was so much of an issue it has been forbidden by server rules for quite long. What do you think, with what did admins substitute the removed rules?
They didn't, they ditched it altogether because that rule never needed to be there to begin with.
If cargo piracy would be OP, how about giving NPC's their own commodities, super cheap commodities or none at all? We shouldn't let NPC's dictate the direction of the server.
Battleship piracy was forbidden and it was good because, obviously, it was assumed that, in that "RP" everyone are running around with, capital warships have more important business to attend then to sit on the lanes. And it's w\o taking into consideration that capital ship is a huge war vessel that is, obviously again, vulnerable to House Navy.
So the "in rp" restriction was enforced by the rules - get on your snub, gb or transport and PLUNDER YER SALTY DOG. However the mindset towards that was changed because capwhoring pirates were asking a lot to let them pirate. Sure, seriously? Why don't them go and smash each other's faces in a cap battles with hostile pirate faction (OC vs Sairs)? No, need to sit lane to death with cruiser. Aaaand of cause someone let that pass though the dev chamber in a way I hardly can imagine.
Well, 4.85 with bomber gun update was all round the best balanced version ever since, then this place was just breaking something, then desperately rolling out a fix that was breaking something else even further and further. My honest opinion is that sometimes going back and rethinking the job done is not a bad decision.
(06-30-2014, 07:23 PM)Curios Wrote: However the mindset towards that was changed because capwhoring pirates were asking a lot to let them pirate. Sure, seriously? Why don't them go and smash each other's faces in a cap battles with hostile pirate faction (OC vs Sairs)? No, need to sit lane to death with cruiser. Aaaand of cause someone let that pass though the dev chamber in a way I hardly can imagine.
I'm fairly certain that wasn't the reason behind the removal of said rule. It was pretty much those pirates in transports enjoying their ooRP invulnerability and gloating with it in the faces of lawful cap pilots, and of course the complaints resulting from suchexploitation what led to the removal of the "caps can't attack traders" rule.
Sadly either side or the other finds their way to exploit the existence (or non-existence) of such a rule, that's what warranted the need for an other solution, thus devs attempted some balance. This resulted in traders getting rebalanced not only to have some slight chance to survive gunboats and bombers, but caps as well, meaning they got more survivability against the former two, and that's problematic.
(06-30-2014, 07:23 PM)Curios Wrote: However the mindset towards that was changed because capwhoring pirates were asking a lot to let them pirate. Sure, seriously? Why don't them go and smash each other's faces in a cap battles with hostile pirate faction (OC vs Sairs)? No, need to sit lane to death with cruiser. Aaaand of cause someone let that pass though the dev chamber in a way I hardly can imagine.
I'm fairly certain that wasn't the reason behind the removal of said rule. It was pretty much those pirates in transports enjoying their ooRP invulnerability and gloating with it in the faces of lawful cap pilots, and of course the complaints resulting from suchexploitation what led to the removal of the "caps can't attack traders" rule.
Sadly either side or the other finds their way to exploit the existence (or non-existence) of such a rule, that's what warranted the need for an other solution, thus devs attempted some balance. This resulted in traders getting rebalanced not only to have some slight chance to survive gunboats and bombers, but caps as well, meaning they got more survivability against the former two, and that's problematic.
That's correct as well, yes. But I'd say it was a minor problem because we always had a question of Navy doing a Police job while flying a Battleship at our desk with police constantly complaing (And now they stopped to complain because they lost all the competition to the Navy and almost all died out). You know - it's simply idiotic. Nothing except for rules can stop everyone to grab any ship they want in this game - so the rules must be forcing proper ship usage in one way or another.
Like I have said a number of times, the only thing that needs to be changed are the ore prices, they are to be decreased drastically in terms of selling prices - but on the other, buff dublin and grant good selling points in all four houses - dublin has its magic touch, i don't know why - but it always worked.