(07-05-2014, 05:10 PM)Ponge Wrote: Idea for cap-level missions: the base killing missions should pop NPC target bases with very high HP, so a "mini siege" would be needed, like 5-7 mins of shooting at the base till it goes down, not 1 shot with a mortar.
1 mortar? I am taking that base down with 1 cannonball missile. It has lower hp than fighters
*signs petition* I would also love to see this back in the game - NPCs dropping credit cards and valuable loot was a great way for me and my friends to make money on a snub.
Can aerelm or any of the dev write here and update on this issue, i mean - are there any plans for this? I know you have seen it but i would really like to know if its possible. Thanks in advance
(07-05-2014, 03:37 PM)Ktayn Wrote: I can't find a good source on the matter unfortunately, but someone mentioned on skype that this sort of thing was to happen after the Zoner cap thing was addressed. But then that didn't work out, so hopefully it gets picked up again?
Why did everyone else have to suffer because of Zoners ;-;
This is what we were trained for.
[severity] +1 my opinion to adding Cap mission value, in dangerous Omicron systems (Corsairs/Alpha, OC's/Gamma, etc).
THE SYNDIC LEAGUES
(A co-operative of Rheinland's Shipping Unions, retired from a life of piracy.)