It would be really cool if larger ships were detectable at longer distances than small ships. Not only more realistic, but also solving issues like capspam and piracy. Like... make battleships and 5k transports detectable at 10k distance more than they are now, cruisers and 3.5+ transports detectable at 8k more, GBs and 2.5+ transports at 5k more, bombers at 2k more.
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(07-14-2014, 01:16 AM)Alley Wrote: Next on the list : TLAGSNET fixes & improvements.
Is it possible to have an extra option that displays data only about the system your ship is currently in?
Like: /net system
I swear using TLAGSNet in Liberty can be a pain. Limiting it to one system would make it easier to follow the data.
Shortening the scan commands to something like /scan and /scanid would be great too.
Another thing:
Is there a way to fix the power core recharge bug? The one where you get full power core when hit with a pulse weapon. It's getting (ab)used fairly often, mostly by people flying battleships.
Apparently, FL devs used an unsigned integer to store the value and forgot about possible underflows ...
I'm curious if you can (or in the future will be able to) rewrite the plugin so TLAGSNET access can be tied to individual ships instead of IDs. (Not sure if already possible or not.)
Add a command to ignore every message that starts with //, maybe then we'll have less people whining about breaking the immersion, for crying out loud.
(07-16-2014, 09:20 PM)Protégé Wrote: Add a command to ignore every message that starts with //, maybe then we'll have less people whining about breaking the immersion, for crying out loud.
Implying all // is followed by qq... You have your /ignore command, use it.
Current changes, some are already implemented, some aren't.
Quote:=Playercntl=
- Local information messages range is now controlled by a value in the cfg. Does not include swearkick as it has its own value.
- Modified attempting to dock traffic control message to include timestamp - Added a new traffic control message "Player has successfully docked" with timestamp, this message is sent out when the docking cinematic is about to end. Works for quickdock as well. NO ESCAPE. got a bug, waiting for starport input.
TLAGSNET
- /showscan now has a shortcut command called /scan
- /showscan$ now has a shortcut command called /scanid
- Fixed /net default behavior, it will not turn off tlagsnet anymore if you write the wrong command and will instead return an error.
Quote:Cloak
- Cloaked players can now be restricted from talking in local chat. Set the value in the cfg. 1 = allowed, 0 = not allowed.
- Cloaked players can now be restricted from talking in system chat. Set the value in the cfg. 1 = allowed, 0 = not allowed.
Quote:Implying all // is followed by qq... You have your /ignore command, use it.
Sadly it doesn't work on the forums. qq.
I sent you this on pm, but I don't know if you've read this. Could you make it so that commands that use password of some sort don't put this password out into the chat, and therefore into the log? When pasting a log somewhere it requires a careful read if you haven't sent a command with password somewhere or when someone is streaming/recording, this could help a great deal (I think spazzy would agree with me here).