It looks like people are moving towards eliminating pretty much every conflict that exists.
First kusari makes peace with gallia. Then bretonia doesn't necessarily make peace with gallia, but they get their main war system, Leeds, taken, so there's not as much fighting there anymore. Then Bretonia has an event in which they basically ally with Kusari. That's over on that side.
And over in Rheinland, which was kicking Liberty's butts almost every time, suddenly has lore written that they are "losing" and "retreating" and "shut off their jumpgates" to keep liberty out, when in reality I have a feeling some liberty folks were getting sick of losing and didn't want to admit it; rheinland,PVPwise, was definitely winning the war. Then you have an admin posting that everything will be restored when there is "peace" between liberty and rheinland. It's worth mentioning that rheinland had no say in the matter.
It's usually been stated that the in-game results determine the lore outcome of the game. For example, with Gallia constantly invading Leeds and slaughtering the bretonian fleet, Leeds eventually became their system. So why is it that when Rheinland invades liberty, they get forced by lore to retreat and hide because they were "losing" the war? What's with that? I'm really sick of liberty pulling the strings. They have too much OORP impact on the inRP lore. For a while, junkers were even restricted from docking on liberty bases, which really sucked since at the same time the freeport in magellan was turned into a navy base. Those issues were eventually resolved, but the fact that such things were even allowed to happen at the same time shows who's pulling the strings. They also seem to have a habit of nerfing all of liberty's enemies while often buffing liberty's tech to accommodate for the inferior pilots.
The war between Liberty and Rheinland gave people a place to have organized wars against each other. It also gave capitals something to do. With that war ending, liberty's capganking single smuggler transports instead.
What's with all this crap? You're ending every war. It's just going to be a bunch of people sitting around talking with no conflict whatsoever.
This is a shooter. If you want to RP, have some fun RP, but don't turn this epic game into a circlejerk where every faction just sits together talking about the weather all day. If this server keeps going the way it's headed, I'm probably going to end up leaving yet again, even though I only just came back. It's disappointing, because this server was amazing when I'd first joined it years ago. There is just too much favoritism around here.
Go ahead, label this a "QQ" thread. Whatever. The only way to fix something is to point out the problem, so if bringing up real issues is "crying", then I guess you can insult me all you want.
Making wars IRP end isn't so bad imo. Too many wars kind of screwed the internal affairs of houses and hindered legit trade and therefore piracy. There's no real shortage of conflict, as long as you have diverse terrorist or pirate factions, and one or two official wars still going on, not to mention the potential conflicts with nomads.
What irked me most was the OORP whining you would receive whenever you took a IRP existing conflict into IRP pvp. People take IRP conflict and make a OORP player conflict out of it because they cant accept getting shot at without their consent. That's what really ruined server gameplay for me.
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(08-29-2014, 01:45 PM)TLI-Inferno Wrote: And over in Rheinland, which was kicking Liberty's butts almost every time, suddenly has lore written that they are "losing" and "retreating" and "shut off their jumpgates" to keep liberty out, when in reality I have a feeling some liberty folks were getting sick of losing and didn't want to admit it. Then you have an admin posting that everything will be restored when there is "peace" between liberty and rheinland.
Let me state that the Gate shutdown was not decided or encouraged by the Rheinland HC. We do not like it either, and rheinland has taken a thorough shafting.
(08-29-2014, 01:53 PM)CouscousPoulet Wrote: Making wars IRP end isn't so bad imo. Too many wars kind of screwed the internal affairs of houses and hindered legit trade and therefore piracy. There's no real shortage of conflict, as long as you have diverse terrorist or pirate factions, and one or two official wars still going on, not to mention the potential conflicts with nomads.
What irked me most was the OORP whining you would receive whenever you took a IRP existing conflict into IRP pvp. People take IRP conflict and make a OORP player conflict out of it because they cant accept getting shot at without their consent. That's what really ruined server gameplay for me.
I would much prefer a liberty vs rheinland war over a fleet of nomads or terrorists invading.
With terrorist or nomad fleets, they would be killing EVERYONE, not just house military ships, which would completely disrupt the roleplay of non-combatants who are just flying through.
A liberty vs rheinland war is house military vs house military, allowing anyone who doesn't want to fight to simply ignore the conflict while the two fleets have a fun war. It gives people the opportunity to get all their inRP PVP in without disrupting anyone else's RP.
(08-29-2014, 01:58 PM)Havok Wrote:
(08-29-2014, 01:45 PM)TLI-Inferno Wrote: And over in Rheinland, which was kicking Liberty's butts almost every time, suddenly has lore written that they are "losing" and "retreating" and "shut off their jumpgates" to keep liberty out, when in reality I have a feeling some liberty folks were getting sick of losing and didn't want to admit it. Then you have an admin posting that everything will be restored when there is "peace" between liberty and rheinland.
Let me state that the Gate shutdown was not decided or encouraged by the Rheinland HC. We do not like it either, and rheinland has taken a thorough shafting.
I know, that's what makes it so bad. You were kicking liberty's butt, then suddenly without even asking you, the admins decide to pull you out of liberty because you're "losing the war", when in reality liberty just doesn't want to admit they can't handle their borders.
(08-29-2014, 01:56 PM)n00bl3t Wrote: You don't understand.
Zoners are pulling the strings. Neutrality for all.
Edit: I disagree with buffer systems, but not with conflict ending. New conflict and change makes the mod dynamic.
With all of these wars ending, have any new conflicts started? Kusari hasn't had anybody to fight in years. If this war ends, rheinland also will have noone to fight. Liberty can still fight gallia, I guess. So, as usual, liberty will have fleets of caps. But meanwhile kusari and rheinland will have no wars to fight and nothing to do with their capitals.
Basically, with Rheinlands economy in "shambles", we're not supposed to have a big fleet? We've (the Bundestag) been making RP to better our position with justification so we don't get shafted more, while we actually still beat Liberty. So yeah. Don't kill Rheinland more Pls.
People were getting organized both sides; SFC rocked and so did Knjaz & friends' RNC. The only proper fleet fighting I have experienced here except for GRN-Bretland (before that became stupid and everyone wanted to ally with Bretonia for oorp reasons) and it was just as much fun as a really good fighter duel, but to add to that it was a group effort. The caps are in the mod, and they are best used in fleets. Instead we see them reduced to epeens, and that's just a terrible waste of the mod's assets and possibilities.
I played both sides back then, and I had fun all the time except when [LN] showed and started waving their dicks to both friends and foes. I remember on occasion they made BDM and [RM] leadership log to tell us off for doing absolutely nothing wrong, except for winning. Sorry, but that is the truth. Blame the (old) [LN].
I would like more conflicts as well.
House pews, quick, dirty, log one side, pew die... that was great.
Lengthening the distances to these pews and making them bad to fly (asteroids, caps!), including long criusing distances might not have been a good idea.
Irply, this all made perfect sense.
Gameplaywise, it caused that the way to the battle is longer than your survival time in the battle. => less people go.
I would also readd House-Capital raids.
If you cannot defend your capital, it should be raided (Home system defenders win anyway all the time).
And there is nothing better to get people to log than when your home system is under attack.